void updateTouchPanel() { TouchCollection touchCollection = TouchPanel.GetState(); foreach (TouchLocation touchLocation in touchCollection) { Vector2 position = touchLocation.Position; switch (touchLocation.State) { case TouchLocationState.Pressed: { DTouch touch = new DTouch(position); DScene.current.touchDown(touch); touches.Add(touchLocation.Id, touch); } break; case TouchLocationState.Moved: { DTouch touch = touches[touchLocation.Id]; if (position != touch.lastPosition) { touch.moved(position); DScene.current.touchMoved(touch); } } break; case TouchLocationState.Released: { DTouch touch = touches[touchLocation.Id]; touch.up(position); DScene.current.touchUp(touch); touches.Remove(touchLocation.Id); } break; case TouchLocationState.Invalid: touches = new Dictionary <int, DTouch>(); break; } } }
void updateMouse() { MouseState mouseState = Mouse.GetState(); Vector2 lastPosition = new Vector2(lastMouseState.X, lastMouseState.Y); Vector2 position = new Vector2(mouseState.X, mouseState.Y); if (mouseState.LeftButton == ButtonState.Pressed) { if (lastMouseState.LeftButton == ButtonState.Pressed) { if (position != lastPosition) { DTouch touch = touches[0]; touch.moved(position); DScene.current.touchMoved(touch); } } else { DTouch touch = new DTouch(position); DScene.current.touchDown(touch); touches.Add(0, touch); } } else { if (lastMouseState.LeftButton == ButtonState.Pressed) { DTouch touch = touches[0]; touch.up(position); DScene.current.touchUp(touch); touches.Remove(0); } } lastMouseState = mouseState; }
internal override void touchUp(DTouch touch) { base.touchUp(touch); presentScene(new BattleScene()); }