protected void switchLanes(Controls controls, LaneSelector lane) { if (player == 1) { if (controls.onPress(Keys.W, Buttons.DPadUp)) { lane.moveUp(); } else if (controls.onPress(Keys.S, Buttons.DPadDown)) { lane.moveDown(); } } else if (player == 2) { if (controls.onPress(Keys.Up, Buttons.DPadUp)) { lane.moveUp(); } else if (controls.onPress(Keys.Down, Buttons.DPadDown)) { lane.moveDown(); } } }
public void Update(Controls controls, GameTime gameTime, LaneSelector ls, MinionSelector ms) { switchLanes(controls, ls); switchMinion(controls, ms); // deployTroop (controls); }