public async Task SetPlayers(PlayerData[] players)
        {
            string serverId;

            lock (m_connectedServers_Id_Connex)
            {
                //Check not already connected
                if (!m_connectedServers_Connex_Id.ContainsKey(this.Context.ConnectionId))
                {
                    return;
                }
                serverId = m_connectedServers_Connex_Id[this.Context.ConnectionId];
            }
            await WebUIHub.SetPlayers(serverId, players);
        }
        public async Task RaiseEvent(GameEventData args)
        {
            string serverId;

            lock (m_connectedServers_Id_Connex)
            {
                if (!m_connectedServers_Connex_Id.ContainsKey(this.Context.ConnectionId))
                {
                    return;
                }

                serverId = m_connectedServers_Connex_Id[this.Context.ConnectionId];
            }
            await WebUIHub.RaiseEventInternal(serverId, args);
        }