/// <summary>
 /// Creates a new event arguments instance.
 /// </summary>
 /// <param name="item">The progress item.</param>
 /// <param name="progress">The progress info.</param>
 /// <param name="oldLegend">The old legend.</param>
 /// <param name="newLegend">The new legend.</param>
 public ProgressItemLegendSetEventArgs(ProgressItem item, ProgressInfo progress, ProgressLegend oldLegend, ProgressLegend newLegend)
     : base(item)
 {
     this.Progress = progress;
     this.OldLegend = oldLegend;
     this.NewLegend = newLegend;
 }
Example #2
0
 /// <summary>
 /// Creates a new progress list box item with the specified text and progress legend.
 /// </summary>
 /// <param name="text">The item text.</param>
 /// <param name="legend">The progress legend.</param>
 public ProgressItem(string text, ProgressLegend legend)
 {
     // Set the text.
     this.text = text;
     // Create the progress information.
     this.progress = new ProgressInfo(legend);
     // Set the progress event handlers.
     this.progress.LevelChanged += this.OnProgressLevelChanged;
     this.progress.DefaultChanged += this.OnProgressDefaultChanged;
     this.progress.CountChanged += this.OnProgressCountChanged;
     this.progress.LegendSet += this.OnProgressLegendSet;
     this.progress.LegendChanged += this.OnProgressLegendChanged;
 }
Example #3
0
 // Private methods.
 /// <summary>
 /// An event handler called when a new progress info has been set.
 /// </summary>
 /// <param name="oldProgress">The old progress info.</param>
 /// <param name="newProgress">The new progress info.</param>
 private void OnProgressSet(ProgressInfo oldProgress, ProgressInfo newProgress)
 {
     // If the object has been disposed, do nothing.
     if (this.IsDisposed) return;
     // Remove the event handler for the old progress info.
     if (null != oldProgress)
     {
         oldProgress.CountChanged -= this.OnProgressCountChanged;
         oldProgress.DefaultChanged -= this.OnProgressDefaultChanged;
         oldProgress.LevelChanged -= this.OnProgressLevelChanged;
         oldProgress.LegendSet -= this.OnProgressLegendSet;
         oldProgress.LegendChanged -= this.OnProgressLegendChanged;
     }
     // Add the event handler for the new progress info.
     if (null != newProgress)
     {
         newProgress.CountChanged += this.OnProgressCountChanged;
         newProgress.DefaultChanged += this.OnProgressDefaultChanged;
         newProgress.LevelChanged += this.OnProgressLevelChanged;
         newProgress.LegendSet += this.OnProgressLegendSet;
         newProgress.LegendChanged += this.OnProgressLegendChanged;
     }
     // Update the progress.
     this.OnUpdateProgress();
     // Update the legend.
     this.OnUpdateLegend();
     // Update the geometric measurements.
     this.OnUpdateGeometrics();
     // Refresh the control.
     this.Invalidate(this.controlBorder);
 }
 /// <summary>
 /// Creates a new event arguments instance.
 /// </summary>
 /// <param name="progress">The progress info.</param>
 public ProgressInfoEventArgs(ProgressInfo progress)
 {
     this.Progress = progress;
 }
 /// <summary>
 /// Creates a new event arguments instance.
 /// </summary>
 /// <param name="progress">The progress info.</param>
 /// <param name="legend">The progress legend.</param>
 public ProgressLegendChangedEventArgs(ProgressInfo progress, ProgressLegend legend)
     : base(progress)
 {
     this.Legend = legend;
 }
 /// <summary>
 /// Creates a new event arguments instance.
 /// </summary>
 /// <param name="progress">The progress info.</param>
 /// <param name="oldLegend">The old progress legend.</param>
 /// <param name="newLegend">The new progress legend.</param>
 public ProgressLegendSetEventArgs(ProgressInfo progress, ProgressLegend oldLegend, ProgressLegend newLegend)
     : base(progress)
 {
     this.OldLegend = oldLegend;
     this.NewLegend = newLegend;
 }
 /// <summary>
 /// Creates a new event arguments instance.
 /// </summary>
 /// <param name="item">The progress item.</param>
 /// <param name="progress">The progress info.</param>
 /// <param name="legend">The legend.</param>
 public ProgressItemLegendChangedEventArgs(ProgressItem item, ProgressInfo progress, ProgressLegend legend)
     : base(item)
 {
     this.Progress = progress;
     this.Legend = legend;
 }
Example #8
0
 /// <summary>
 /// An event handler called before the item progress object has changed.
 /// </summary>
 /// <param name="oldProgress">The old progress object.</param>
 /// <param name="newProgress">The new progress object.</param>
 private void OnProgressChanged(ProgressInfo oldProgress, ProgressInfo newProgress)
 {
     // Remove the old progress event handlers.
     if (oldProgress != null)
     {
         oldProgress.LevelChanged -= this.OnProgressLevelChanged;
         oldProgress.DefaultChanged -= this.OnProgressDefaultChanged;
         oldProgress.CountChanged -= this.OnProgressCountChanged;
         oldProgress.LegendSet -= this.OnProgressLegendSet;
         oldProgress.LegendChanged -= this.OnProgressLegendChanged;
     }
     // Add the new progress event handlers.
     if (newProgress != null)
     {
         newProgress.LevelChanged += this.OnProgressLevelChanged;
         newProgress.DefaultChanged += this.OnProgressDefaultChanged;
         newProgress.CountChanged += this.OnProgressCountChanged;
         newProgress.LegendSet += this.OnProgressLegendSet;
         newProgress.LegendChanged += this.OnProgressLegendChanged;
     }
     // Raise the event.
     if (null != this.ProgressSet) this.ProgressSet(this, new ProgressItemInfoSetEventArgs(this, oldProgress, newProgress));
 }