/// <summary> /// 缓存预热,强制重新缓存 /// 2016-02-26 每个角色的权限也进行缓存起来 /// </summary> /// <param name="systemCode">系统编号</param> /// <returns>影响行数</returns> public static int CachePreheating(string systemCode) { int result = 0; // 把所有的组织机构都缓存起来的代码 BaseRoleManager manager = new BaseRoleManager(); manager.CurrentTableName = systemCode + "Role"; using (IDataReader dataReader = manager.ExecuteReader()) { while (dataReader.Read()) { BaseRoleEntity entity = BaseEntity.Create <BaseRoleEntity>(dataReader, false); if (entity != null) { // 设置角色本身的缓存 BaseRoleManager.SetCache(systemCode, entity); // 重置权限缓存数据 BaseRolePermissionManager.ResetPermissionByCache(systemCode, entity.Id); result++; System.Console.WriteLine(result.ToString() + " : " + entity.RealName); } } dataReader.Close(); } return(result); }
public static int RefreshCache(string systemCode) { int result = 0; List <BaseRoleEntity> list = BaseRoleManager.GetEntitiesByCache(systemCode, true); foreach (var entity in list) { // 2016-02-29 吉日嘎拉 强制刷新缓存 BaseRoleEntity roleEntity = BaseRoleManager.GetObjectByCache(systemCode, entity.Id, true); if (roleEntity != null) { BaseRolePermissionManager.ResetPermissionByCache(systemCode, entity.Id); } } return(result); }
public static int RefreshCache(string systemCode, string roleId) { int result = 0; // 2016-02-29 吉日嘎拉 强制刷新缓存 BaseRoleEntity roleEntity = BaseRoleManager.GetObjectByCache(systemCode, roleId, true); if (roleEntity != null) { string[] systemCodes = BaseSystemManager.GetSystemCodes(); for (int i = 0; i < systemCodes.Length; i++) { BaseRolePermissionManager.ResetPermissionByCache(systemCodes[i], roleId); } } return(result); }