Example #1
0
 public void RemoveEnemyComponent(EnemyComponent enemyComponent)
 {
     if (enemyDictionaryByOrigin.ContainsKey(enemyComponent.origin.x))
     {
         enemyDictionaryByOrigin[enemyComponent.origin.x].Remove(enemyComponent.origin.y);
     }
 }
Example #2
0
 public void PutEnemyComponent(EnemyComponent enemyComponent)
 {
     if (!enemyDictionaryByOrigin.ContainsKey(enemyComponent.origin.x))
     {
         enemyDictionaryByOrigin.Add(enemyComponent.origin.x, new Dictionary <int, EnemyComponent>());
     }
     enemyDictionaryByOrigin[enemyComponent.origin.x].Add(enemyComponent.origin.y, enemyComponent);
 }
Example #3
0
        IEnumerator AttackHelper(Node championNode, Node enemyNode, float attackDuration)
        {
            isAttacking = true;
            Vector3 initialPosition = new Vector3(championNode.x + 0.5f, 0, championNode.y + 0.5f);
            Vector3 targetPosition  = new Vector3(enemyNode.x + 0.5f, 0, enemyNode.y + 0.5f);
            float   percent         = 0;

            while (percent <= 1)
            {
                percent           += Time.deltaTime * (1.0f / attackDuration);
                transform.position = Vector3.Lerp(initialPosition, targetPosition, percent);
                yield return(null);
            }
            EnemyComponent enemyComponent = pm.pathManager.GetEnemyComponent(enemyNode);

            if (enemyComponent.TakeDamage(this, attack))
            {
                animator.SetTrigger("jump");
                percent = 0;
                while (percent <= 1)
                {
                    percent           += Time.deltaTime * (1.0f / attackDuration);
                    transform.position = Vector3.Lerp(targetPosition, initialPosition, percent);
                    yield return(null);
                }
            }
            else
            {
                pm.AddKill(1);
                origin = enemyNode;


                BlockComponent currentBlockComponent = pm.pathManager.GetBlockComponentByOrigin(origin);

                pm.pathManager.RemoveEnemyComponent(enemyComponent);
                currentBlockComponent.sectionComponent.enemyComponents.Remove(enemyComponent);
                Destroy(enemyComponent.gameObject);

                // CameraWork(currentBlockComponent);
            }

            isAttacking = false;
        }
Example #4
0
        public void InitSectionComponent(SectionModel sectionData, SectionModel nextSectionData, SectionComponent lastSectionComponent, bool isLastSection = false)
        {
            // Debug.Log("SectionComponent.InitSectionComponent(" + sectionData.sectionId.ToString() + ")");
            isCollapsing = false;
            blockComponents.Clear();
            this.sectionData = sectionData;
            SetSectionPosition(this.sectionData.origin);

            // Debug.Log("pm.pathManager.sectionList.Count: " + pm.pathManager.sectionList.Count.ToString());
            // if (lastSectionComponent != null) { Debug.Log("lastSectionComponent: " + lastSectionComponent); }
            // else { Debug.Log("lastSectionComponent is null"); }

            int baseProgress = lastSectionComponent != null ? lastSectionComponent.maxProgress : 0;

            minProgress = baseProgress;
            int _maxProgress = -1;

            // Debug.Log("sectionData.height: " + sectionData.height.ToString());
            // Debug.Log("sectionData.width: " + sectionData.width.ToString());
            for (int i = 0; i < this.sectionData.height; i++)
            {
                for (int j = 0; j < this.sectionData.width; j++)
                {
                    TerrainGid terrainGid = TerrainGid.empty;
                    if (sectionData.terrains != null)
                    {
                        terrainGid = (TerrainGid)sectionData.terrains[i, j];
                    }
                    else
                    {
                        //terrain정보가 들어오지 않는 경우는 코너섹션일 때
                        terrainGid = TerrainGid.basic_dirt;
                    }
                    if (terrainGid == TerrainGid.empty)
                    {
                        continue;
                    }

                    GameObject blockPrefab     = PrefabManager.Instance.GetBlockPrefab(terrainGid);
                    GameObject blockGameObject = Instantiate(blockPrefab) as GameObject;
                    // GameObject blockGameObject = ObjectPool.Spawn(blockPrefab);

                    blockGameObject.name = "block#" + pm.pathManager.lastBlockComponentId.ToString();
                    blockGameObject.transform.SetParent(blockContainer);
                    BlockComponent blockComponent = blockGameObject.GetComponent <BlockComponent>();
                    BlockCategory  blockCategory  = this.sectionData.sectionType == SectionType.corner ? BlockCategory.corner : BlockCategory.straight;
                    if (this.sectionData.sectionType == SectionType.corner)
                    {
                        SectionComponent _beforeSectionComponent = pm.pathManager.GetSectionComponent(this.sectionData.sectionId - 1);
                        // SectionComponent _beforeBeforeSectionComponent = pm.pathManager.GetSectionComponent(this.sectionData.sectionId - 2);
                        if (_beforeSectionComponent == null) //first corner section
                        {
                            blockCategory = BlockCategory.corner;
                        }
                        else if (this.sectionData.direction == Direction.up || (this.sectionData.direction == Direction.right && (_beforeSectionComponent.sectionData.direction == Direction.up)))
                        {
                            if (i + j >= 2 && !(i == 2 && j == 2))
                            {
                                blockCategory = BlockCategory.turn;
                            }
                            else
                            {
                                blockCategory = BlockCategory.corner;
                            }
                        }
                        else if (this.sectionData.direction == Direction.down || (this.sectionData.direction == Direction.right && (_beforeSectionComponent.sectionData.direction == Direction.down)))
                        {
                            if (j >= i && !(i == 0 && j == 2))
                            {
                                blockCategory = BlockCategory.turn;
                            }
                            else
                            {
                                blockCategory = BlockCategory.corner;
                            }
                        }

                        if (isLastSection)
                        {
                            blockCategory = BlockCategory.straight;
                        }
                    }
                    else if (this.sectionData.sectionType == SectionType.straight)
                    {
                        if (this.sectionData.direction == Direction.up)
                        {
                            if (j == this.sectionData.width - 1 && i == this.sectionData.height - 1)
                            {
                                blockCategory = BlockCategory.shortcut_start;
                            }
                            else if (j == 0 && i == 0)
                            {
                                blockCategory = BlockCategory.shortcut_end;
                            }
                            else
                            {
                                blockCategory = BlockCategory.straight;
                            }
                        }
                        else if (this.sectionData.direction == Direction.down)
                        {
                            if (j == this.sectionData.width - 1 && i == 0)
                            {
                                blockCategory = BlockCategory.shortcut_start;
                            }
                            else if (j == 0 && i == this.sectionData.height - 1)
                            {
                                blockCategory = BlockCategory.shortcut_end;
                            }
                            else
                            {
                                blockCategory = BlockCategory.straight;
                            }
                        }
                        else if (this.sectionData.direction == Direction.right)
                        {
                            SectionComponent _beforeSectionComponent       = pm.pathManager.GetSectionComponent(this.sectionData.sectionId - 1);
                            SectionComponent _beforeBeforeSectionComponent = pm.pathManager.GetSectionComponent(this.sectionData.sectionId - 2);
                            if ((nextSectionData.direction == Direction.up) && (j == this.sectionData.width - 1 && i == this.sectionData.height - 1))
                            {
                                blockCategory = BlockCategory.shortcut_start;
                            }
                            else if ((nextSectionData.direction == Direction.down) && (j == this.sectionData.width - 1 && i == 0))
                            {
                                blockCategory = BlockCategory.shortcut_start;
                            }
                            else if (_beforeBeforeSectionComponent != null)
                            {
                                if (_beforeBeforeSectionComponent.sectionData.direction == Direction.up && (j == 0 && i == 0))
                                {
                                    blockCategory = BlockCategory.shortcut_end;
                                }
                                else if (_beforeBeforeSectionComponent.sectionData.direction == Direction.down && (j == 0 && i == this.sectionData.height - 1))
                                {
                                    blockCategory = BlockCategory.shortcut_end;
                                }
                                else
                                {
                                    blockCategory = BlockCategory.straight;
                                }
                            }
                            else
                            {
                                blockCategory = BlockCategory.straight;
                            }
                        }
                        //다음 코너에서 방향이 어떨게 되냐에따라 현재 스트레이트 섹션의 숏컷이 결정된다

                        /*
                         *
                         * if ((this.sectionData.direction == Direction.right && nextSectionData.direction == Direction.up) ||
                         * (this.sectionData.direction == Direction.up && nextSectionData.direction == Direction.right))
                         * {
                         *  if (j == this.sectionData.width - 1 && i == this.sectionData.height - 1)
                         *  {
                         *      blockCategory = BlockCategory.shortcut_start;
                         *  }
                         *  else if (this.sectionData.direction == Direction.right && j == this.sectionData.width - 1)
                         *  {
                         *      blockCategory = BlockCategory.straight_edge;
                         *  }
                         *  else if (this.sectionData.direction == Direction.up && i == this.sectionData.height - 1)
                         *  {
                         *      blockCategory = BlockCategory.straight_edge;
                         *  }
                         *  else if (j == 0 && i == 0)
                         *  {
                         *      Debug.Log("???");
                         *      blockCategory = BlockCategory.shortcut_end;
                         *  }
                         *  else
                         *  {
                         *      blockCategory = BlockCategory.straight;
                         *  }
                         * }
                         * else
                         * {
                         *  if (j == this.sectionData.width - 1 && i == 0)
                         *  {
                         *      blockCategory = BlockCategory.shortcut_start;
                         *  }
                         *  else if (this.sectionData.direction == Direction.right && j == this.sectionData.width - 1)
                         *  {
                         *      blockCategory = BlockCategory.straight_edge;
                         *  }
                         *  else if (this.sectionData.direction == Direction.down && i == 0)
                         *  {
                         *      blockCategory = BlockCategory.straight_edge;
                         *  }
                         *  else if (j == 0 && i == this.sectionData.height - 1)
                         *  {
                         *      Debug.Log("!!!");
                         *      blockCategory = BlockCategory.shortcut_end;
                         *  }
                         *  else
                         *  {
                         *      blockCategory = BlockCategory.straight;
                         *  }
                         * }
                         */
                    }
                    int progress = 0;

                    if (sectionData.sectionType == SectionType.straight)
                    {
                        if (sectionData.direction == Direction.right)
                        {
                            progress = baseProgress + j + 1;
                        }
                        else if (sectionData.direction == Direction.up)
                        {
                            progress = baseProgress + i + 1;
                        }
                        else if (sectionData.direction == Direction.down)
                        {
                            progress = baseProgress + (this.sectionData.height - i);
                        }
                    }
                    else if (sectionData.sectionType == SectionType.corner)
                    {
                        progress = baseProgress + 1;
                    }

                    if (progress > _maxProgress)
                    {
                        _maxProgress = progress;
                    }

                    BlockModel blockData = new BlockModel(
                        pm.pathManager.lastBlockComponentId++,
                        blockCategory,
                        this.sectionData.direction,
                        this.sectionData.origin + new Node(j, i),
                        progress);

                    blockComponent.InitBlockComponent(this, blockData);
                    blockComponents.Add(blockComponent);
                    pm.pathManager.PutBlockComponent(blockComponent);
                }
            }

            if (sectionData.objects != null)
            {
                // Debug.Log("---------");
                // Debug.Log(sectionData.objects.Count);
                // Debug.Log("sectionData.direction: " + sectionData.direction);
                // Debug.Log("sectionData.width: " + sectionData.width.ToString());
                // Debug.Log("sectionData.height: " + sectionData.height.ToString());
                foreach (KeyValuePair <Node, TiledObject> kv in sectionData.objects)
                {
                    Node node = kv.Key;
                    // Debug.Log("node: " + node.ToString());
                    TiledObject tiledObject = kv.Value;
                    int         objectGid   = tiledObject.gid;

                    BlockComponent blockComponent = pm.pathManager.GetBlockComponentByOrigin(this.sectionData.origin + node);
                    if (blockComponent == null)
                    {
                        Debug.Log("blockComponent is null");
                        continue;
                    }

                    if (17 <= objectGid && objectGid < 33) //item
                    {
                        Node       itemOrigin = this.sectionData.origin + node;
                        GameObject itemPrefab = PrefabManager.Instance.GetItemPrefab((ItemGid)objectGid);
                        // GameObject itemInstance = Instantiate(itemPrefab) as GameObject;
                        GameObject itemInstance = ObjectPool.Spawn(itemPrefab);
                        itemInstance.transform.SetParent(blockComponent.objectContainer);
                        ItemComponent itemComponent = itemInstance.GetComponent <ItemComponent>();
                        itemComponent.InitItemComponent(this, itemOrigin, blockComponent.blockData.direction);
                        itemComponents.Add(itemComponent);
                        pm.pathManager.PutItemComponent(itemComponent);
                        if (itemComponent.itemType == ItemType.food)
                        {
                            FoodItemComponent foodItemComponent = itemComponent.GetComponent <FoodItemComponent>();
                            foodItemComponent.InitFoodRender();
                        }
                    }
                    else if (33 <= objectGid && objectGid < 49) //trap
                    {
                        Node       trapOrigin = this.sectionData.origin + node;
                        GameObject trapPrefab = PrefabManager.Instance.GetTrapPrefab((TrapGid)objectGid);
                        // GameObject trapInstance = Instantiate(trapPrefab) as GameObject;
                        GameObject trapInstance = ObjectPool.Spawn(trapPrefab);
                        trapInstance.transform.SetParent(blockComponent.objectContainer);
                        TrapComponent trapComponent = trapInstance.GetComponent <TrapComponent>();
                        trapComponent.name = trapComponent.GetInstanceID().ToString();
                        Direction trapDirection = blockComponent.blockData.direction;
                        if (tiledObject.properties != null)
                        {
                            //TODO TileProperty의 direction을 그대로 사용하는것이 아니라
                            //섹션의 방향에 따라 수정된 direction을 사용해야 한다
                            if (sectionData.direction == Direction.right)
                            {
                                trapDirection = tiledObject.properties.direction;
                            }
                            else if (sectionData.direction == Direction.up)
                            {
                                if (tiledObject.properties.direction == Direction.up)
                                {
                                    trapDirection = Direction.left;
                                }
                                else if (tiledObject.properties.direction == Direction.right)
                                {
                                    trapDirection = Direction.up;
                                }
                                else if (tiledObject.properties.direction == Direction.down)
                                {
                                    trapDirection = Direction.right;
                                }
                                else if (tiledObject.properties.direction == Direction.left)
                                {
                                    trapDirection = Direction.down;
                                }
                            }
                            else if (sectionData.direction == Direction.down)
                            {
                                if (tiledObject.properties.direction == Direction.up)
                                {
                                    trapDirection = Direction.right;
                                }
                                else if (tiledObject.properties.direction == Direction.right)
                                {
                                    trapDirection = Direction.down;
                                }
                                else if (tiledObject.properties.direction == Direction.down)
                                {
                                    trapDirection = Direction.left;
                                }
                                else if (tiledObject.properties.direction == Direction.left)
                                {
                                    trapDirection = Direction.up;
                                }
                            }
                        }
                        trapComponent.InitTrapComponent(this, trapOrigin, trapDirection, tiledObject);
                        trapComponents.Add(trapComponent);
                        pm.pathManager.PutTrapComponent(trapComponent);
                    }
                    else if (49 <= objectGid && objectGid < 65) //enemy
                    {
                        Node       itemOrigin  = this.sectionData.origin + node;
                        GameObject enemyPrefab = PrefabManager.Instance.GetEnemyPrefab((EnemyGid)objectGid);
                        // GameObject enemyInstance = Instantiate(enemyPrefab) as GameObject;
                        GameObject enemyInstance = ObjectPool.Spawn(enemyPrefab);
                        enemyInstance.transform.SetParent(blockComponent.objectContainer);
                        EnemyComponent enemyComponent = enemyInstance.GetComponent <EnemyComponent>();
                        enemyComponent.InitEnemyComponent(itemOrigin, blockComponent.blockData.direction);
                        enemyComponents.Add(enemyComponent);
                        pm.pathManager.PutEnemyComponent(enemyComponent);
                    }
                }
            }

            this.maxProgress = _maxProgress;
        }