public void Render(RenderTarget renderTarget, Point position) { renderTarget.Put(position.X, position.Y, '*'); }
public override void Update(RenderTarget renderTarget) { Y = Y - 1; Renderable.Render(renderTarget, new Point(X, Y)); }
public void Render(RenderTarget renderTarget, Point position) { throw new NotImplementedException(); }
public void Render(RenderTarget renderTarget, Point position) { renderTarget.Put(position, _images[_index]); _index = (_index + 1) % _images.Length; }