Example #1
0
 public void shoot(mainHero hero)
 {
     if (shooting_bullet)
     {
         this.y -= speed;
         if (this.y < -1500)
         {
             startPosition(hero);
         }
     }
 }
Example #2
0
        private void startBtn_Click(object sender, EventArgs e)
        {
            if (name != "LMAOOOOOOOOOOOOOOOOOOOOOOOOOOO!@#!@#")
            {
                menuBtn.Hide();
                startBtn.Hide();
                timer1.Enabled = true;
                Doodle         = new mainHero();
                Doodle.x       = (gameWindow.Width / 2) - Doodle.width;
                Doodle.y       = (gameWindow.Height / 2) - (Doodle.height * 2);
                score          = 0;

                for (int i = 0; i < Bricks.Length; i++)
                {
                    Bricks[i] = new Brick();
                }
                for (int i = 0; i < Clouds.Length; i++)
                {
                    Clouds[i] = new Cloud();
                }

                Bricks[0].y = Doodle.y + 30;
                Bricks[0].x = Doodle.x;

                for (int i = 1; i < Bricks.Length; i++)
                {
                    Bricks[i].moveBrick(Bricks[i - 1]);
                }
                for (int i = 1; i < Clouds.Length; i++)
                {
                    Clouds[i].moveBrick(Clouds[i - 1]);
                }
            }
            else
            {
                MessageBox.Show("Сначала имя введи дурачок");
            }
        }
Example #3
0
 public void startPosition(mainHero hero)
 {
     this.x = hero.x + (hero.width / 2);
     this.y = hero.y;
     this.shooting_bullet = false;
 }
Example #4
0
 public Bullet(mainHero hero)
 {
     startPosition(hero);
 }