private async System.Threading.Tasks.Task PopulateFromResources() { foreach (Dominion.Card card in Dominion.Cards.AllKingdomCardsList) { this.originalCards.Add(DominionCard.Create(card)); } }
public Dominion.GameConfig GetGameConfig() { Dominion.StartingCardSplit player1Split = this.player1Strategy.StartingCardSplit.Value; Dominion.StartingCardSplit player2Split = this.player2Strategy.StartingCardSplit.Value; Dominion.Card[] kingdomCards = this.currentDeck.Cards.Where(c => c.cardShapedObject is Card).Select(c => (Card)c.cardShapedObject).ToArray(); Dominion.Event[] events = this.eventCards.Cards.Where(c => c.cardShapedObject is Event).Select(c => (Event)c.cardShapedObject).ToArray(); Dominion.Landmark[] landmarks = this.eventCards.Cards.Where(c => c.cardShapedObject is Landmark).Select(c => (Landmark)c.cardShapedObject).ToArray(); Dominion.Project[] projects = this.eventCards.Cards.Where(c => c.cardShapedObject is Project).Select(c => (Project)c.cardShapedObject).ToArray(); DominionCard baneCard = this.BaneCard.CurrentCards.FirstOrDefault(); var builder = new Dominion.GameConfigBuilder(); builder.SetKingdomPiles(kingdomCards); builder.SetEvents(events); builder.SetLandmarks(landmarks); builder.SetProjects(projects); if (baneCard != null) { builder.SetBaneCard((Card)baneCard.dominionCard); } builder.useColonyAndPlatinum = this.UseColonyPlatinum.Value; builder.useShelters = this.UseShelters.Value; builder.SetCardSplitPerPlayer(new Dominion.StartingCardSplit[] { player1Split, player2Split }); return(builder.ToGameConfig()); }
private async System.Threading.Tasks.Task PopulateSheltersFromResources() { foreach (Dominion.Card card in Dominion.Cards.Shelters) { this.originalCards.Add(DominionCard.Create(card)); } }
public void PopulateFromGameDescription(GameDescription gameDescription) { this.currentDeck.PopulateCards(gameDescription.kingdomPiles.Select(c => DominionCard.Create(c))); if (gameDescription.baneCard != null) { this.baneCard.PopulateBaneCard(DominionCard.Create(gameDescription.baneCard)); } this.eventCards.PopulateCards(gameDescription.events.Select(c => DominionCard.Create(c))); this.UseShelters.Value = gameDescription.useShelters; this.UseColonyPlatinum.Value = gameDescription.useColonyAndPlatinum; }
public CardAcceptanceDescription(DominionCard card) : this() { this.Card.Value = card; this.Count.Value = CountAsManyAsPossible; this.SecondaryMatchVisible.Value = false; this.TestCard.Value = card; this.Comparison.Value = Dominion.Strategy.Description.Comparison.LessThan; this.Threshhold.Value = 1; this.CountSource.Value = Dominion.Strategy.Description.CountSource.Always; }
private async void CurrentCardsListView_Drop(object sender, DragEventArgs e) { if (!e.Data.GetView().AvailableFormats.Contains("text")) { return; } string cardNames = (string)await e.Data.GetView().GetTextAsync("text"); Dominion.Card[] cards = cardNames.Split(',').Select(cardName => DominionCard.Create(cardName).dominionCard).ToArray(); Dominion.Strategy.Description.StrategyDescription strategy = this.StrategyDescription.ConvertToDominionStrategy(); strategy = strategy.AddCardsToPurchaseOrder(cards); this.StrategyDescription.PopulateFrom(strategy); }
private async System.Threading.Tasks.Task PopulateCommonFromResources(Dominion.GameConfig gameConfig) { this.originalCards.Clear(); Dominion.CardGainAvailablility[] availabilities = gameConfig.GetCardAvailability(1, Dominion.CardAvailabilityType.AllPossibleCardsInGame); foreach (var availability in availabilities) { if (!gameConfig.kingdomPiles.Contains(availability.card) && gameConfig.baneCard != availability.card) { this.originalCards.Add(DominionCard.Create(availability.card)); } } }
private void SelectedCards_SelectionChanged(object sender, SelectionChangedEventArgs e) { this.appDataContext.selectedCards.Clear(); foreach (var item in this.GetSelectedCardsAndClear(fShouldClear: false)) { this.appDataContext.selectedCards.Add(DominionCard.Create(item)); } this.appDataContext.IsSelectionPresentOnCurrentDeck.Value = this.appDataContext.selectedCards.Any(); this.appDataContext.UpdateSimulationStep(); this.appDataContext.UpdatePlayerButtonVisibilities(); this.appDataContext.HintSelectedCardNotSimulatedButtonVisible.Value = this.appDataContext.IsSelectionPresentOnCurrentDeck.Value && !this.appDataContext.CanSimulateCardsInSelection(); }
public void PopulateBaneCard(DominionCard card) { if (this.originalCards.Contains(card)) { return; } if (this.originalCards.Any()) { this.originalCards.Clear(); } if (card != null) { this.originalCards.Add(card); } this.UpdateUIFromUIThread(); }
void AvailableCards_PropetyChanged(object sender, PropertyChangedEventArgs e) { var setCards = new HashSet <Dominion.Card>(); foreach (var card in this.currentDeck.Cards) { setCards.Add((Dominion.Card)card.dominionCard); } foreach (var card in this.commonCards.Cards) { setCards.Add((Dominion.Card)card.dominionCard); } this.player1Strategy.ConvertToDominionStrategy().GetAllCardsInStrategy(setCards); this.player2Strategy.ConvertToDominionStrategy().GetAllCardsInStrategy(setCards); var extraCards = new List <DominionCard>(); foreach (var card in this.availableCards) { if (!setCards.Contains(card.dominionCard)) { extraCards.Add(card); } } foreach (var card in setCards) { var dominionCard = DominionCard.Create(card); if (!this.availableCards.Contains(dominionCard)) { this.availableCards.Add(dominionCard); } } foreach (var card in extraCards) { this.availableCards.Remove(card); } // this sort method will order but cause items in strategy to be data bound empty //Sort(this.availableCards, c => c.dominionCard.name); }
public static CardAcceptanceDescription PopulateFrom(Dominion.Strategy.Description.CardAcceptanceDescription descr) { var result = new CardAcceptanceDescription(); result.Card.Value = DominionCard.Create(descr.card); if (descr.matchDescriptions.Length != 1 && descr.matchDescriptions.Length != 2) { throw new Exception("Support only one match description in addition to count all owned"); } if (descr.matchDescriptions[0].countSource == Dominion.Strategy.Description.CountSource.Always) { result.Count.Value = CountAsManyAsPossible; } else if (descr.matchDescriptions[0].countSource == Dominion.Strategy.Description.CountSource.CountAllOwned && descr.matchDescriptions[0].cardType == descr.card && descr.matchDescriptions[0].comparison == Dominion.Strategy.Description.Comparison.LessThan) { result.Count.Value = descr.matchDescriptions[0].countThreshHold; } else { throw new Exception("First match description needs to describe how many of the card to own"); } if (descr.matchDescriptions.Length == 2) { result.TestCard.Value = descr.matchDescriptions[1].cardType != null?DominionCard.Create(descr.matchDescriptions[1].cardType) : null; result.Threshhold.Value = descr.matchDescriptions[1].countThreshHold; result.Comparison.Value = descr.matchDescriptions[1].comparison; result.CountSource.Value = descr.matchDescriptions[1].countSource; } else { result.CountSource.Value = Dominion.Strategy.Description.CountSource.Always; } return(result); }
public bool GenerateRandom( int targetCount, ref DominionCard baneCard, IEnumerable <DominionCard> allCards, IEnumerable <DominionCard> itemsToReplace) { bool isCleanRoll = MainPage.GenerateRandom( targetCount, ref baneCard, this.originalCards, this.Cards, allCards, itemsToReplace); if (!isCleanRoll) { this.ClearSort(); } else { ReapplySortOrder(); } this.UpdateUIFromUIThread(); return(isCleanRoll); }
internal static bool GenerateRandom( int targetCount, ref DominionCard baneCard, IList <DominionCard> resultList, IList <DominionCard> sourceList, IEnumerable <DominionCard> allCards, IEnumerable <DominionCard> itemsToReplace) { bool isReplacingItems = itemsToReplace != null && itemsToReplace.Any() && sourceList.Count <= targetCount; bool isReducingItems = itemsToReplace != null && itemsToReplace.Any() && sourceList.Count > targetCount; var cardPicker = new Dominion.UniqueCardPicker <Dominion.Card>(allCards.Select(c => c.dominionCard), MainPage.random); bool isCleanRoll = false; if (isReplacingItems) { cardPicker.ExcludeCards(itemsToReplace.Select(c => c.dominionCard)); } baneCard = DominionCard.Create(cardPicker.GetCard(c => c.DefaultCoinCost == 2 || c.DefaultCoinCost == 3)); if (isReplacingItems) { foreach (DominionCard cardToReplace in itemsToReplace) { for (int i = 0; i < resultList.Count; ++i) { if (resultList[i] == cardToReplace) { var nextCard = cardPicker.GetCard(c => true); if (nextCard == null) { resultList.Remove(cardToReplace); i--; // do this index again } else { resultList[i] = DominionCard.Create(nextCard); } } } } } else if (sourceList.Count < targetCount && sourceList.Count > 0) { var listRemoved = new List <DominionCard>(); foreach (var card in resultList) { if (!sourceList.Contains(card)) { listRemoved.Add(card); } } foreach (var card in listRemoved) { resultList.Remove(card); } } else if (isReducingItems) { foreach (var card in itemsToReplace) { resultList.Remove(card); } } else { resultList.Clear(); isCleanRoll = true; } while (resultList.Count < targetCount) { Dominion.Card currentCard = cardPicker.GetCard(c => true); if (currentCard == null) { break; } resultList.Add(DominionCard.Create(currentCard)); } return(isCleanRoll); }
public void Randomize10Cards() { var currentDeckSelectedItems = this.CurrentCardsListView.SelectedItems.Select(item => (DominionCard)item).ToArray <DominionCard>(); var baneSelectedItems = this.BaneCardsListView.SelectedItems.Select(item => (DominionCard)item).ToArray <DominionCard>(); var eventsSelectedItems = this.EventCardsListView.SelectedItems.Select(item => (DominionCard)item).ToArray <DominionCard>(); bool isReplacing = currentDeckSelectedItems.Any() || baneSelectedItems.Any() || eventsSelectedItems.Any(); bool isReducing = this.appDataContext.CurrentDeck.CurrentCards.Count() > 10 && currentDeckSelectedItems.Any(); bool isGrowing = this.appDataContext.CurrentDeck.CurrentCards.Count() < 10 && this.appDataContext.CurrentDeck.CurrentCards.Any(); if (!isReplacing && !isGrowing && !isReducing) { // clean roll this.appDataContext.player1Strategy.Clear(); this.appDataContext.player2Strategy.Clear(); this.appDataContext.UpdateSimulationStep(); this.appDataContext.CurrentDeck.ReapplySortOrder(); if (this.appDataContext.GetDecksFromWeb.Value) { var uiScheduler = System.Threading.Tasks.TaskScheduler.FromCurrentSynchronizationContext(); WebService.GetGameConfigFomServer(this.appDataContext).ContinueWith(descrTask => { GameDescriptionAndRating gameDescriptionAndRating = descrTask.Result; if (gameDescriptionAndRating != null) { this.appDataContext.PopulateFromGameDescription(gameDescriptionAndRating.gameDescription); this.appDataContext.WebRating.Value = (int)(gameDescriptionAndRating.rating + 0.5); this.appDataContext.DeckRating.Value = 0; } else { GenerateRandomDeck(); } }, uiScheduler); } else { GenerateRandomDeck(); } } else { this.appDataContext.CurrentDeck.CopyOrder(); DominionCard baneCard = this.appDataContext.BaneCard.CurrentCards.FirstOrDefault(); bool isCleanRoll = this.appDataContext.CurrentDeck.GenerateRandom(10, ref baneCard, this.appDataContext.AllCards.CurrentCards, itemsToReplace: currentDeckSelectedItems); this.appDataContext.BaneCard.PopulateBaneCard(baneCard); this.appDataContext.DeckRating.Value = 0; this.appDataContext.WebRating.Value = 0; } string jsonDescription = WebService.ToJson(this.appDataContext.GetGameConfig().gameDescription, 5).Stringify(); System.Diagnostics.Debug.WriteLine("New Kingdom"); System.Diagnostics.Debug.WriteLine("==========="); System.Diagnostics.Debug.WriteLine(jsonDescription); if (this.CurrentCardsChanged != null) { this.CurrentCardsChanged(); } }
private async System.Threading.Tasks.Task PopulatColonyPlatinumFromResources() { this.originalCards.Add(DominionCard.Create(Dominion.Cards.Platinum)); this.originalCards.Add(DominionCard.Create(Dominion.Cards.Colony)); }