Example #1
0
		public override void Play(Player player)
		{
			base.Play(player);
			player.AddToken(new CoinToken());
		}
Example #2
0
		public override void Play(Player player)
		{
			base.Play(player);
			player.AddToken(new CoinToken());
			player.AddToken(new CoinToken());

			Choice choiceTrash = new Choice("You may choose a card to trash", this, player.Hand, player, false, 0, 1);
			ChoiceResult resultTrash = player.MakeChoice(choiceTrash);

			if (resultTrash.Cards.Count > 0)
			{
				player.Trash(player.RetrieveCardsFrom(DeckLocation.Hand, resultTrash.Cards));

				List<String> options = new List<string>();
				for (int i = 0; i <= player.TokenPiles[TypeClass.CoinToken].Count; i++)
					options.Add(i.ToString());
				Choice choiceOverpay = new Choice("You may pay any number of Coin tokens", this, new CardCollection() { this }, options, player);
				ChoiceResult resultOverpay = player.MakeChoice(choiceOverpay);

				int overpayAmount = int.Parse(resultOverpay.Options[0]);
				player._Game.SendMessage(player, this, overpayAmount);
				player.RemoveTokens(TypeClass.CoinToken, overpayAmount);

				Cost trashedCardCost = player._Game.ComputeCost(resultTrash.Cards[0]);
				SupplyCollection gainableSupplies = player._Game.Table.Supplies.FindAll(supply => supply.CanGain() && supply.CurrentCost <= (trashedCardCost + new Coin(overpayAmount)));
				Choice choice = new Choice("Gain a card", this, gainableSupplies, player, false);
				ChoiceResult result = player.MakeChoice(choice);
				if (result.Supply != null)
					player.Gain(result.Supply);
			}
		}
Example #3
0
		public override void Play(Player player)
		{
			base.Play(player);
			Choice choice = new Choice("You may choose a Treasure card to discard", this, player.Hand[Cards.Category.Treasure], player, false, 0, 1);
			ChoiceResult result = player.MakeChoice(choice);
			if (result.Cards.Count > 0)
			{
				player.Discard(DeckLocation.Hand, result.Cards[0]);

				player.AddToken(new CoinToken());
			}
		}
Example #4
0
		public override void Play(Player player)
		{
			base.Play(player);

			Choice choice = new Choice("Choose 1:", this, new CardCollection() { this }, new List<string>() { "Perform attack", String.Format("+<coin>{0}</coin> (from Pirate Ship tokens)", player.TokenPiles[TypeClass.PirateShipToken].Count) }, player);
			ChoiceResult result = player.MakeChoice(choice);
			if (result.Options.Contains("Perform attack"))
			{
				// Perform attack on every player (including you)
				IEnumerator<Player> enumerator = player._Game.GetPlayersStartingWithEnumerator(player);
				enumerator.MoveNext();
				Boolean anyTrashed = false;
				while (enumerator.MoveNext())
				{
					Player attackee = enumerator.Current;
					if (this.IsAttackBlocked[attackee])
						continue;

					attackee.Draw(2, DeckLocation.Revealed);

					CardCollection treasures = attackee.Revealed[Category.Treasure];

					Choice choiceTrash = new Choice(String.Format("Choose a Treasure card of {0} to trash", attackee), this, treasures, attackee);
					ChoiceResult resultTrash = player.MakeChoice(choiceTrash);
					if (resultTrash.Cards.Count > 0)
					{
						attackee.Trash(attackee.RetrieveCardFrom(DeckLocation.Revealed, resultTrash.Cards[0]));
						anyTrashed = true;
					}

					attackee.DiscardRevealed();
				}
				if (anyTrashed)
					player.AddToken(new PirateShipToken());
			}
			else
			{
				CardBenefit benefit = new CardBenefit();
				benefit.Currency += new Coin(player.TokenPiles[TypeClass.PirateShipToken].Count);
				player.ReceiveBenefit(this, benefit);
			}
		}