EventProgramaticNames() public method

public EventProgramaticNames ( ) : string[]
return string[]
        public static JsonObject ToJson(Dominion.GameDescription gameDescription)
        {
            JsonObject root = new Windows.Data.Json.JsonObject();

            root.Add(jsonNameUseShelters, JsonValue.CreateBooleanValue(gameDescription.useShelters));
            root.Add(jsonNameUseColonyAndPlatinum, JsonValue.CreateBooleanValue(gameDescription.useColonyAndPlatinum));
            string banePileName = gameDescription.BanePileProgrammaticName();

            if (banePileName != null)
            {
                root.Add(jsonNameBane, JsonValue.CreateStringValue(banePileName));
            }

            JsonArray kingdomArray = new JsonArray();

            foreach (var cardName in gameDescription.KingdomPileProgramaticNames())
            {
                kingdomArray.Add(JsonValue.CreateStringValue(cardName));
            }
            root.Add(jsonNameKingdomPiles, kingdomArray);

            JsonArray eventArray = new JsonArray();

            foreach (var cardName in gameDescription.EventProgramaticNames())
            {
                eventArray.Add(JsonValue.CreateStringValue(cardName));
            }
            root.Add(jsonNameEvents, eventArray);

            JsonArray projectArray = new JsonArray();

            foreach (var cardName in gameDescription.ProjectProgramaticNames())
            {
                projectArray.Add(JsonValue.CreateStringValue(cardName));
            }
            root.Add(jsonNameProjects, projectArray);

            JsonArray landmarkArray = new JsonArray();

            foreach (var cardName in gameDescription.LandmarkProgramaticNames())
            {
                projectArray.Add(JsonValue.CreateStringValue(cardName));
            }
            root.Add(jsonNameLandmarks, projectArray);

            return(root);
        }