public StatusObject gainCard(CardStack cs) { StatusObject o = new StatusObject(false); if (cs.isEmpty()) { o.setMessage(Internationalizer.getMessage("StackEmpty")); return o; } if (!this.gain) { o.setMessage(Internationalizer.getMessage("NotGain")); return o; } if (this.gainsLeft <= 0) { o.setMessage(Internationalizer.getMessage("NoGainsLeft")); return o; } if (this.currencyForGain >= cs.getCard().getCost()) { this.getDeck().discard(cs.buyOne()); this.gainsLeft--; if (this.gainsLeft == 0) { this.currencyForGain = 0; this.gain = false; } else { if (this.lastPlayedCard.Equals(CardMother.Remodel())) { o.setMessage(Internationalizer.getMessage("WasRemodel")); o.setTrashForGain(true); } else { o.setMessage(Internationalizer.getMessage("GainsLeft")); o.setTrashedCorrectly(true); } } o.setGainedProperly(true); } else { o.setMessage(Internationalizer.getMessage("NotEnoughCur") + this.currencyForGain); } return o; }
public void testEmpty() { CardStack s = new CardStack(0, new Card(0, 0, 0, 0, 0, 0, 0, "Null", "Null", 0, "Null")); Assert.True(s.isEmpty()); s = new CardStack(1, new Card(0, 0, 0, 0, 0, 0, 0, "Null", "Null", 0, "Null")); Assert.False(s.isEmpty()); }
public Boolean buy(CardStack aStack) { this.bonusCurrencyForBuy = 0;//reset it at the buy. This allows the bonus to be kept through multiple getCurrency calls int cost = aStack.getCard().getCost(); int currency = this.currencyAvailable; if (!(aStack.isEmpty()) && (cost <= currency) && (this.buysLeft > 0)) { this.myDeck.discard(aStack.buyOne()); this.buysLeft--; this.currencyAvailable -= aStack.getCard().getCost(); if (this.game != null) { this.game.addToGameMessage(this.name + Internationalizer.getMessage("Bought") + aStack.getCard().getName()); } return true; } return false; }