Example #1
0
        public override bool TryMatch(Dom.Node node)
        {
            if (node == null)
            {
                return(false);
            }

            // The element must be one of the active pointed ones or one of their parents:
            for (int i = 0; i < InputPointer.PointerCount; i++)
            {
                InputPointer pointer = InputPointer.AllRaw[i];

                if (pointer.ActiveOver == node)
                {
                    // Great, got it!
                    return(true);
                }
                else if (pointer.ActiveOver != null)
                {
                    // Is our node one of its parents?
                    if (node.isParentOf(pointer.ActiveOver))
                    {
                        return(true);
                    }
                }
            }

            // Nope!
            return(false);
        }