public void Start() { CameraShaders.NightVisionArgs = nightVisionArgs; if (camera == null) { camera = new DockingCamera(this.part, noise); } camera.MaxSpeed = maxSpeed; var splColor = targetCrossColor.Split(',').Select(float.Parse).ToList(); // parsing color to RGBA camera.TargetCrossColor = new Color(splColor[0], splColor[1], splColor[2], splColor[3]); }
public void Start() { if (camera == null) { camera = new DockingCamera(this.part, noise, windowSize); } camera.MaxSpeed = maxSpeed; var splColorOLDD = targetCrossColorOLDD.Split(',').Select(float.Parse).ToList(); // parsing color to RGBA camera.TargetCrossColorOLDD = new Color(splColorOLDD[0], splColorOLDD[1], splColorOLDD[2], splColorOLDD[3]); var splColor = targetCrossColorDPAI.Split(',').Select(float.Parse).ToList(); // parsing color to RGBA camera.TargetCrossColor = new Color(splColor[0], splColor[1], splColor[2], splColor[3]); }
public void Start() { if (camera == null) camera = new DockingCamera(this.part, noise, windowSize); camera.MaxSpeed = maxSpeed; var splColorOLDD = targetCrossColorOLDD.Split(',').Select(float.Parse).ToList(); // parsing color to RGBA camera.TargetCrossColorOLDD = new Color(splColorOLDD[0], splColorOLDD[1], splColorOLDD[2], splColorOLDD[3]); var splColor = targetCrossColorDPAI.Split(',').Select(float.Parse).ToList(); // parsing color to RGBA camera.TargetCrossColor = new Color(splColor[0], splColor[1], splColor[2], splColor[3]); }
public void Start() { CameraShaders.NightVisionArgs = nightVisionArgs; if (camera == null) camera = new DockingCamera(this.part, noise); camera.MaxSpeed = maxSpeed; var splColor = targetCrossColor.Split(',').Select(float.Parse).ToList(); // parsing color to RGBA camera.TargetCrossColor = new Color(splColor[0], splColor[1], splColor[2], splColor[3]); }