public static void Invalidate() { AllActionShortcuts.Invalidate(); AllDieRollEffects.Invalidate(); AllFeatures.Invalidate(); AllFunctions.Invalidate(); AllProcs.Invalidate(); AllPlayers.Invalidate(); AllProperties.Invalidate(); AllSpellEffects.Invalidate(); AllSpells.Invalidate(); AllTables.Invalidate(); AllTrailingEffects.Invalidate(); AllWeaponEffects.Invalidate(); AllWeapons.Invalidate(); }
public override bool Handles(string tokenName, Creature player, CastedSpell castedSpell) { proc = AllProcs.Get(tokenName); return(proc != null); }