private static void IncreaseBy2D6(List <int> stats, int statMax)
        {
            DieRoll d6        = new DieRoll(6);
            int     totalRoll = d6.RollDie() + d6.RollDie();

            Console.WriteLine($"You rolled: {totalRoll} on your 2D6.\n        ");
            var statsDisplay = new Stats();

            while (totalRoll != 0)
            {
                statsDisplay.PrintStatsToAssign(stats);
                Console.WriteLine("Pick a stat to increase by entering the number next to it.");
                int pickedStat = CLIHelper.GetNumberInRange(1, stats.Count);
                Console.WriteLine($"Enter the amount of points you'd like to spend. You have {totalRoll} points remaining.");
                int pointsToSpend = CLIHelper.GetNumberInRange(0, totalRoll);
                int newTotal      = stats[pickedStat - 1] + pointsToSpend;

                if (newTotal <= statMax)
                {
                    stats[pickedStat - 1] = newTotal;
                    totalRoll             = totalRoll - pointsToSpend;
                }
                else
                {
                    Console.WriteLine($"Your stat cannot exceed the max of: {statMax}. Try spending less points.");
                }
            }
            Console.Clear();
        }
        public static int BackgroundPrompts(string backgroundPiece, string[] backgroundProperty)
        {
            Console.Clear();
            Console.WriteLine($"If you'd like to pick your {backgroundPiece} enter '1'." +
                              $"\nIf you want to roll it randomly enter '2'.");
            int answer = CLIHelper.GetNumberInRange(1, 2);
            int index  = 0;

            if (answer == 1)
            {
                Console.WriteLine($"Enter the number next to the {backgroundPiece} you want.");
                index = CLIHelper.PrintChoices(backgroundProperty);
            }
            else
            {
                bool gettingPiece = true;
                while (gettingPiece)
                {
                    DieRoll dx      = new DieRoll(backgroundProperty.Length);
                    int     dieRoll = dx.RollDie() - 1;
                    if (index == dieRoll)
                    {
                        dieRoll = dx.RollDie() - 1;
                    }
                    index = dieRoll;


                    Console.WriteLine($"Your {backgroundPiece} is: {backgroundProperty[index]}");
                    Console.WriteLine($"If you'd like to keep that {backgroundPiece} enter '1', if not hit enter." +
                                      $"\nIf you'd like to pick from the list instead, enter '2'.");
                    int input = CLIHelper.GetNumberInRange(1, 2);

                    if (input == 1)
                    {
                        gettingPiece = false;
                    }
                    if (input == 2)
                    {
                        Console.WriteLine($"Enter the number next to the {backgroundPiece} you want.");
                        index        = CLIHelper.PrintChoices(backgroundProperty);
                        gettingPiece = false;
                    }
                }
            }

            return(index);
        }
        public static void Roll(List <int> allStats)
        {
            int[]   rolls = new int[4];
            DieRoll d6    = new DieRoll(6);

            for (int i = 0; i < 6; i++)
            {
                int totalRoll = 0;
                for (int j = 0; j < rolls.Length; j++)
                {
                    rolls[j] = d6.RollDie();

                    //reroll ones and twos
                    while (rolls[j] < 3)
                    {
                        rolls[j] = d6.RollDie();
                    }

                    totalRoll += rolls[j];
                }
                totalRoll -= rolls.Min();
                allStats.Add(totalRoll);
            }
        }