public bool Execute(Command command) { if (!command.hasSecondWord()) { // if there is no second word Console.WriteLine("Save what story?"); return false; } string fileName = command.SecondWord + ".txt"; writer = new StreamWriter(fileName); writer.AutoFlush = true; var startTime = DateTime.Now; foreach (Player p in _game.getPlayerArr()) //writes info in plain text for each character { writer.WriteLine("{0}-{1}-{2}-{3}-{4}-{5}-{6}-{7}-{8}-{9}-{10}-{11}-{12}-{13}-{14}-{15}-{16}-{17}-{18}-{19}-{20}", p.getName(), p.getClass(), p.getLevel(), p.getHP(), p.getMP(), p.getGold(), p.getGear().getHeadgear(), p.getGear().getArmor(), p.getGear().getShoes(), p.getGear().getGloves(), p.getGear().getAccessory(), p.getGear().getJewlery(), p.getGear().getLeftHand(), p.getGear().getRightHand(), p.getGear().getEtc(), p.getStats().getSTR(), p.getStats().getDEX(), p.getStats().getCON(), p.getStats().getINT(), p.getStats().getWIS(), p.getStats().getCHA()); } var totalSeconds = (DateTime.Now - startTime).TotalSeconds; Console.WriteLine("Character data saved in {0} seconds as {1}.", totalSeconds, fileName); writer.Close(); return false; }
public bool Execute(Command command) { Console.Clear(); Game game = new Game(); //creates and plays new game game.play(); return false; }
/// "Quit" was entered. Check the rest of the command to see /// whether we really quit the game. /// Return true, if this command quits the game, false otherwise. public bool Execute(Command command) { if(command.hasSecondWord()) { Console.WriteLine("Quit what?"); return false; } else { return UI.Agree("Do you really want to quit?"); } }
public bool Execute(Command command) { //string charName = command.SecondWord; int diceNumber = int.Parse(UI.PromptLine("How many dice do you want to roll?\n")); if (diceNumber > 3) { Console.WriteLine("Why do you want to roll so many?\n"); } for (int i = 0; i < diceNumber; i++) { int die = int.Parse(UI.PromptLine("How many sides for the die?\n")); _dice.roll(die); Console.WriteLine(); } return false; }
public bool Execute(Command command) { if (!command.hasSecondWord()) { // if there is no second word Console.WriteLine("Stats for who?"); return false; } string charName = command.SecondWord; foreach (Player p in _game.getPlayerArr()) { if (p.getName() == charName) { p.getStats().display(); //print out stats of player } } return false; }
public bool Execute(Command command) { if (!command.hasSecondWord()) { // if there is no second word foreach (Player p in _game.getPlayerArr()) { Console.Write(String.Format("{0,-10}", p.getName())); } Console.WriteLine(); return false; } string charName = command.SecondWord; foreach (Player p in _game.getPlayerArr()) { if (p.getName() == charName) { p.display(); //displays player's basic info } } return false; }
public bool Execute(Command command) { if (!command.hasSecondWord()) { // if there is no second word foreach (Player p in _game.getPlayerArr()) { p.displayAll(); Console.WriteLine(); } return false; } string charName = command.SecondWord; foreach (Player p in _game.getPlayerArr()) { if (p.getName() == charName) { p.displayAll(); //displays all info of a player } } return false; }
public bool Execute(Command command) { Console.Clear(); return false; }
public bool Execute(Command command) { if (!command.hasSecondWord()) { // if there is no second word Console.WriteLine("Change who?"); return false; } string charName = command.SecondWord; foreach (Player p in _game.getPlayerArr()) { if (p.getName() == charName) //matches player { Console.WriteLine("What would you like to change for " + p.getName() + "?\n"); string response = UI.PromptLine("stats, gear, or player\n"); Console.ForegroundColor = ConsoleColor.Red; if (response == "stats") { string response2 = UI.PromptLine(" STR DEX CON INT WIS CHA ?\n"); int amount = UI.PromptInt("How much would you like to change " + response2 + " by?\n"); //STRENGTH if (response2 == "STR") { p.getStats().setSTR(p.getStats().getSTR() + amount); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getStats().getSTR()); } //DEXTERITY if (response2 == "DEX") { p.getStats().setDEX(p.getStats().getDEX() + amount); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getStats().getDEX()); } //CONSTITUTION if (response2 == "CON") { p.getStats().setCON(p.getStats().getCON() + amount); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getStats().getDEX()); } // INTELLIGENCE if (response2 == "INT") { p.getStats().setINT(p.getStats().getINT() + amount); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getStats().getINT()); } //WISDOM if (response2 == "WIS") { p.getStats().setWIS(p.getStats().getWIS() + amount); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getStats().getWIS()); } //CHARISMA if (response2 == "CHA") { p.getStats().setCHA(p.getStats().getCHA() + amount); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getStats().getCHA()); } } if (response == "gear") { string response2 = UI.PromptLine("Headgear Armor Shoes Gloves Accessory Jewlery ?\n"); string item = UI.PromptLine("What would you like to change " + response2 + " to?\n"); //Headgear; if (response2 == "Headgear") { p.getGear().setHeadgear(item); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getGear().getHeadgear()); } //Armor; if (response2 == "Armor") { p.getGear().setArmor(item); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getGear().getArmor()); } //Shoes; if (response2 == "Shoes") { p.getGear().setShoes(item); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getGear().getShoes()); } //Gloves; if (response2 == "Gloves") { p.getGear().setGloves(item); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getGear().getGloves()); } //Accessory; if (response2 == "Accessory") { p.getGear().setAccessory(item); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getGear().getAccessory()); } //Jewlery; if (response2 == "Jewlery") { p.getGear().setJewlery(item); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getGear().getJewlery()); } } if (response == "player") { string response2 = UI.PromptLine("Name Class Level HP MP Gold ?\n"); var item = UI.PromptLine("What would you like to change " + response2 + " to?\n"); // _name; if (response2 == "Name") { p.setName(item); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getName()); } //_class; if (response2 == "Class") { p.setClass(item); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getClass()); } //_level; if (response2 == "Level") { p.setLevel(p.getLevel() + int.Parse(item)); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getLevel()); } // _HP; if (response2 == "HP") { p.setHP(p.getHP() + int.Parse(item)); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getHP()); } // _MP; if (response2 == "MP") { p.setMP(p.getMP() + int.Parse(item)); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getMP()); } // _Gold; if (response2 == "Gold") { p.setGold(p.getGold() + int.Parse(item)); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("{0} has been changed to {1}", response2, p.getGold()); } } Console.ForegroundColor = ConsoleColor.Yellow; } } return false; }
/// Print out some Help information. /// Here we print some stupid, cryptic message and a list of the /// command words. public bool Execute(Command cmd) { if (!cmd.hasSecondWord()) { Console.WriteLine("Are you confused?\n "); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("help"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' for help. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("player"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' for specific player info. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("gear"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' for viewing gear. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("stats"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' for viewing stats. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("dice"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' To roll dice. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("display"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' to view all of the info of a character at once. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("change"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' for changing a character. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("clear"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' to clear the screen of text. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("save"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' to save characters data in a file. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("reset"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' to reset the game. \n"); Console.Write("Type '"); Console.ForegroundColor = ConsoleColor.Red; Console.Write("quit"); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("' to quit. \n"); } else if (_responses.ContainsKey(cmd.SecondWord)) { Console.WriteLine(_responses[cmd.SecondWord].Help()); } else { Console.WriteLine( @"Unknown command {0}! Command words are {1}", cmd.SecondWord, _commandMapper.AllCommands); } return false; }
/// Given a command: process (that is: Execute) the command. /// Return true If the command ends the game, false otherwise. private bool processCommand(Command command) { if (!_commandMapper.isCommand(command.CommandWord)) { Console.WriteLine("Try something different."); return false; } Response response = _commandMapper.getResponse(command.CommandWord); return response.Execute(command); }