Example #1
0
        public UILayer(Game1 game)
        {
            final       = game.Content.Load <Effect>("HLSL/final");
            font        = game.Content.Load <SpriteFont>("UI/Arial");
            mouseTex    = game.Content.Load <Texture2D>("UI/dot");
            gRef        = game;
            boostFactor = 0;

            stats      = LevelManager.Current.UIStats;
            mTexOrigin = new Vector2(mouseTex.Width / 2, mouseTex.Height / 2);
            //displayMsg = false;
        }
Example #2
0
        public UILayer(Game1 game, SpriteBatch sBatch)
        {
            final       = game.Content.Load <Effect>("HLSL/final");
            font        = game.Content.Load <SpriteFont>("UI/Arial");
            MouseTex    = game.Content.Load <Texture2D>("UI/dot");
            gRef        = game;
            boostFactor = 0;

            target = new RenderTarget2D(game.GraphicsDevice, Game1.ScreenX, Game1.ScreenY, 1, SurfaceFormat.Color);

            MenuManager.Assemble(sBatch);
            stats    = LevelManager.Current.UIStats;
            effects  = new List <UIEffect>();
            pEffects = new List <VertexBag>();
            //displayMsg = false;
            spriteBatch = sBatch;
            MainCursor  = new Cursor(Color.White);
        }
Example #3
0
 public static void NextLevel()
 {
     stats       = LevelManager.Current.UIStats;
     currentTime = 0;
     boostFactor = 0;
 }