Example #1
0
 void build10()
 {
     int ns = 49;
     world.ViewPlane.HRes = 800;
     world.ViewPlane.VRes = 700;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(40, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1.5f;
     world.Camera = cam;
     Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
     ss.Shadows = true;
     ss.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
     world.Objects.Add(ss);
     Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
     m2.Shadows = true;
     Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
     b2.SetMaterial(m2);
     b2.Shadows = true;
     //world.Objects.Add(b2);
     Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
     Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
     m5.Shadows = true;
     Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
     an.SetMaterial(m5);
     an.Shadows = true;
     world.Objects.Add(an);
     Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
     m6.Shadows = true;
     SolidCylinder sc = new SolidCylinder(0, 1, 0.5f);
     sc.Shadows = true;
     sc.SetMaterial(m6);
     world.Objects.Add(sc);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(4, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
     float exp = 2000;
     Transparent sphere_material = new Transparent();
     sphere_material.SetSpecularRC(0.5f);
     sphere_material.SetExp(exp);
     sphere_material.SetIndexOfRefraction(1.5f);
     sphere_material.SetReflectiveRC(0.1f);
     sphere_material.SetTransmissionCoefficient(0.9f);
     Sphere sph = new Sphere(new Vector3(2f, 0.5f, 0f), 0.5f);
     sph.SetMaterial(sphere_material);
     world.Objects.Add(sph);
     Reflective smatte2 = new Reflective();
     smatte2.SetAmbientRC(0.25f);
     smatte2.SetDiffuseRC(0.5f);
     smatte2.SetRColor(new Vector3(1));
     smatte2.SetSpecularRC(0.15f);
     smatte2.SetExp(100);
     smatte2.SetReflectiveRC(0.75f);
     smatte2.SetCD(new Vector3(1));
     Sphere sphere = new Sphere(new Vector3(0, 2, 0), 0.4f);
     sphere.SetMaterial(smatte2);
     world.Objects.Add(sphere);
 }
Example #2
0
 void build11()
 {
     int ns = 100;
     world.ViewPlane.HRes = 600;
     world.ViewPlane.VRes = 600;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new Regular(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(-6, 6, 45);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1.7f;
     world.Camera = cam;
     Matte plane_material = new Matte(0.9f, 0.9f, Vector3.One);
     XRectangle pl = new XRectangle(new Vector3(-2.5f, 0, -2.5f), new Vector3(0, 0, 5), new Vector3(5, 0, 0), Vector3.Up);
     //Plane pl = new Plane(new Vector3(0), Vector3.Up);
     pl.SetMaterial(plane_material);
     world.Objects.Add(pl);
     PointLight light = new PointLight();
     light.Color = Vector3.One;
     light.Position = new Vector3(-3, 3, 0);
     light.RadianceScale = 2.0f;
     float refl = 0.18f;
     float spec = 0.8f;
     float amb = 0.5f;
     float diff = 1f;
     float exp = 100;
     Group tree = new Group();
     world.Lights.Add(light);
     {
         ImageTexture im = new ImageTexture();
         Disque.Raytracer.Textures.Image imm = Extensions.CreateFromBitmap(@"C:\Users\Belal\Downloads\Earth_Diffuse_2.jpg");
         im.SetImage(imm);
         im.SetMapping(new SphericalMap());
         SV_Phong sphere_m = new SV_Phong();
         sphere_m.SetCD(im);
         sphere_m.SetSpecularColor(im);
         sphere_m.SetExp(40);
         sphere_m.SetSpecularRC(0.2f);
         sphere_m.SetDiffuseRC(0.6f);
         sphere_m.SetAmbientRC(0.25f);
         Sphere sphere = new Sphere(new Vector3(0, 0f, 0), 1f);
         Instance ins = new Instance(sphere);
         ins.SetMaterial(sphere_m);
         ins.RotateY(MathHelper.ToRadians(90));
         ins.Scale(new Vector3(0.4f));
         ins.Translate(new Vector3(0, 0.4f, 0.5f));
         world.Objects.Add(ins);
     }
     {
         Reflective smatte2 = new Reflective();
         smatte2.SetAmbientRC(amb);
         smatte2.SetDiffuseRC(diff);
         smatte2.SetCD(new Vector3(1, 0.77f, 0.77f));
         smatte2.SetRColor(new Vector3(1, 0.77f, 0.77f));
         smatte2.SetSpecularRC(spec);
         smatte2.SetExp(exp);
         smatte2.SetReflectiveRC(refl);
         Sphere s = new Sphere(new Vector3(-0.8f, 0.45f, 0.1f), 0.45f);
         s.SetMaterial(smatte2);
         tree.AddObject(s);
         //world.Objects.Add(s);
     }
     {
         Reflective smatte2 = new Reflective();
         smatte2.SetAmbientRC(amb);
         smatte2.SetDiffuseRC(diff);
         smatte2.SetCD(new Vector3(0.92f, 0.74f, 1));
         smatte2.SetRColor(new Vector3(0.92f, 0.74f, 1));
         smatte2.SetSpecularRC(spec);
         smatte2.SetExp(exp);
         smatte2.SetReflectiveRC(refl);
         Sphere s = new Sphere(new Vector3(0.7f, 0.4f, 1.5f), 0.4f);
         s.SetMaterial(smatte2);
         tree.AddObject(s);
         //world.Objects.Add(s);
     }
     {
         Reflective smatte2 = new Reflective();
         smatte2.SetAmbientRC(amb);
         smatte2.SetDiffuseRC(diff);
         smatte2.SetCD(new Vector3(0.62f, 0f, 0.7f));
         smatte2.SetRColor(new Vector3(0.62f, 0f, 0.7f));
         smatte2.SetSpecularRC(spec);
         smatte2.SetExp(exp);
         smatte2.SetReflectiveRC(refl);
         Sphere s = new Sphere(new Vector3(-0.7f, 0.2f, 1.5f), 0.2f);
         s.SetMaterial(smatte2);
         tree.AddObject(s);
         //world.Objects.Add(s);
     }
     world.Objects.Add(tree);
 }
Example #3
0
 void build9()
 {
     int ns = 256;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.MaxDepth = 20;
     world.ViewPlane.SetSampler(new Hammersley(ns));
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new Jittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(10, 10, 10);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1f;
     world.Camera = cam;
     Matte floor_material = new Matte(0.75f, 0.25f, Vector3.One);
     Plane floor = new Plane(Vector3.Zero, Vector3.Up);
     floor.SetMaterial(floor_material);
     world.Objects.Add(floor);
     Reflective matte2 = new Reflective();
     matte2.SetAmbientRC(0.25f);
     matte2.SetDiffuseRC(0.5f);
     matte2.SetRColor(new Vector3(1));
     matte2.SetSpecularRC(0.15f);
     matte2.SetExp(100);
     matte2.SetReflectiveRC(0.75f);
     matte2.SetCD(new Vector3(1));
     Box wall1 = new Box(Vector3.Zero, new Vector3(0.5f, 0.5f, 0.1f));
     Box wall2 = new Box(Vector3.Zero, new Vector3(0.1f, 0.5f, 0.5f));
     wall2.SetMaterial(matte2);
     wall1.SetMaterial(matte2);
     float exp = 2000;
     Transparent sphere_material = new Transparent();
     sphere_material.SetSpecularRC(0.5f);
     sphere_material.SetExp(exp);
     sphere_material.SetIndexOfRefraction(1.5f);
     sphere_material.SetTransmissionCoefficient(0.1f);
     sphere_material.SetTransmissionCoefficient(0.9f);
     Sphere s = new Sphere(new Vector3(0.3f, 0.1f, 0.3f), 0.1f);
     s.SetMaterial(sphere_material);
     world.Objects.Add(s);
     world.Objects.Add(wall1);
     world.Objects.Add(wall2);
     PointLight pl = new PointLight();
     pl.RadianceScale = 1.0f;
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 8, 0);
     world.Lights.Add(pl);
 }
Example #4
0
 void build8()
 {
     int ns = 256;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.MaxDepth = 1;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(40, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1;
     world.Camera = cam;
     Reflective matte2 = new Reflective();
     matte2.SetAmbientRC(0.001f);
     matte2.SetDiffuseRC(0.5f);
     matte2.SetRColor(new Vector3(1));
     matte2.SetSpecularRC(0);
     matte2.SetExp(100);
     matte2.SetReflectiveRC(0.5f);
     matte2.SetCD(new Vector3(1));
     Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
     ss.Shadows = true;
     ss.SetMaterial(matte2);
     world.Objects.Add(ss);
     Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
     m2.Shadows = true;
     Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
     b2.SetMaterial(m2);
     b2.Shadows = true;
     //world.Objects.Add(b2);
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
     world.Objects.Add(p);
     Matte m3 = new Matte(1, 1, Vector3.One);
     m3.Shadows = true;
     Disk d = new Disk(new Vector3(0f, 1.6f, 1), new Vector3(1, 1, 1), 0.5f);
     d.SetMaterial(m3);
     d.Shadows = true;
     world.Objects.Add(d);
     Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
     m5.Shadows = true;
     Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
     an.SetMaterial(m5);
     an.Shadows = true;
     world.Objects.Add(an);
     Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
     m6.Shadows = true;
     SolidCylinder sc = new SolidCylinder(0, 1, 0.5f);
     sc.Shadows = true;
     sc.SetMaterial(m6);
     world.Objects.Add(sc);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
 }
Example #5
0
 void build13()
 {
     int ns = 9;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSampler(new MultiJittered(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(0, 20, -60);
     cam.Target = new Vector3(0, 7.5f, 0);
     cam.Distance = 200;
     cam.Zoom = 3.5f;
     world.Camera = cam;
     float refl = 0.8f;
     float spec = 0.2f;
     float amb = 0.2f;
     float diff = 0.2f;
     float exp = 100;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(new Matte(0.75f, 0.75f, new Vector3(0.56, 0.45, 0.32)));
     world.Objects.Add(p);
     ImageTexture im = new ImageTexture();
     Disque.Raytracer.Textures.Image imm = Extensions.CreateFromBitmap(@"C:\Users\Belal\Downloads\Earth_Diffuse_2.jpg");
     im.SetImage(imm);
     im.SetMapping(new SphericalMap());
     SV_Phong sphere_m = new SV_Phong();
     sphere_m.SetCD(im);
     sphere_m.SetSpecularColor(new ConstantColor(Vector3.One));
     sphere_m.SetExp(1);
     sphere_m.SetSpecularRC(1f);
     sphere_m.SetDiffuseRC(1f);
     sphere_m.SetAmbientRC(1f);
     Sphere sphere = new Sphere(new Vector3(0, 0f, 0), 1f);
     ins = new Instance(sphere);
     ins.SetMaterial(sphere_m);
     ins.RotateY(45);
     ins.Scale(new Vector3(10));
     ins.Translate(new Vector3(0, 13, 0));
     Reflective smatte2 = new Reflective();
     smatte2.SetAmbientRC(amb);
     smatte2.SetDiffuseRC(diff);
     smatte2.SetCD(new Vector3(1, 0, 0));
     smatte2.SetRColor(new Vector3(1));
     smatte2.SetSpecularRC(spec);
     smatte2.SetExp(exp);
     smatte2.SetReflectiveRC(refl);
     SolidCylinder sc = new SolidCylinder(0, 3, 13);
     sc.SetMaterial(new Matte(0.5f, 0.5f, new Vector3(0.5f, 0.5f, 0)));
     world.Objects.Add(sc);
     world.Objects.Add(ins);
     PointLight light = new PointLight();
     light.Color = Vector3.One;
     light.Position = new Vector3(0, 40, -20);
     light.RadianceScale = 2f;
     world.Lights.Add(light);
 }
Example #6
0
 public static Material CreateMaterialFromElement(this RElement ele, Dictionary<string, Texture> textures)
 {
     string n = ele.Name;
     bool shad = getShadow(ele);
     Sampler s = null;
     if (ele.Attributes.ContainsKey(P.Sampler))
     {
         s = ele.Attributes[P.Sampler].CreateSamplerFromAttribute(ele.Attributes[P.Samples].ToInt());
     }
     if (n == P.Mate.Matt)
     {
         Matte m = new Matte(ele.Attributes[P.AmbRefCoeff].ToFloat(), ele.Attributes[P.DiffRefCoeff].ToFloat(), ele.Attributes[P.Col].ToVector3());
         m.Shadows = shad;
         if (s != null) m.SetSampler(s);
         return m;
     }
     else if (n == P.Mate.Pho)
     {
         Phong p = new Phong();
         p.SetSpecularColor(ele.Attributes[P.SpCol].ToVector3());
         p.SetExp(ele.Attributes[P.Exp].ToFloat());
         p.SetCD(GetVector(ele.Attributes[P.Col]));
         p.SetAmbientRC(ele.Attributes[P.AmbRefCoeff].ToFloat());
         p.SetDiffuseRC(ele.Attributes[P.DiffRefCoeff].ToFloat());
         p.SetSpecularRC(ele.Attributes[P.SpecCoeff].ToFloat());
         p.Shadows = shad;
         if (s != null) p.SetSampler(s);
         return p;
     }
     else if (n == P.Mate.Refl)
     {
         Reflective r = new Reflective();
         r.SetSpecularColor(ele.Attributes[P.SpCol].ToVector3());
         r.SetSpecularRC(ele.Attributes[P.SpecCoeff].ToFloat());
         r.SetRColor(GetVector(ele.Attributes[P.RefCol]));
         r.SetReflectiveRC(ele.Attributes[P.RefCoeff].ToFloat());
         r.SetExp(ele.Attributes[P.Exp].ToFloat());
         r.SetCD(GetVector(ele.Attributes[P.Col]));
         r.SetAmbientRC(ele.Attributes[P.AmbRefCoeff].ToFloat());
         r.SetDiffuseRC(ele.Attributes[P.DiffRefCoeff].ToFloat());
         r.Shadows = shad;
         if (s != null) r.SetSampler(s);
         return r;
     }
     else if (n == P.Mate.Trans)
     {
         Transparent t = new Transparent();
         t.SetSpecularColor(ele.Attributes[P.SpCol].ToVector3());
         t.SetSpecularRC(ele.Attributes[P.SpecCoeff].ToFloat());
         t.SetReflectiveRC(ele.Attributes[P.RefCoeff].ToFloat());
         t.SetExp(ele.Attributes[P.Exp].ToFloat());
         t.SetCD(GetVector(ele.Attributes[P.Col]));
         t.SetAmbientRC(ele.Attributes[P.AmbRefCoeff].ToFloat());
         t.SetDiffuseRC(ele.Attributes[P.DiffRefCoeff].ToFloat());
         t.SetIndexOfRefraction(ele.Attributes[P.IOR].ToFloat());
         t.SetTransmissionCoefficient(ele.Attributes[P.TransCoeff].ToFloat());
         t.Shadows = shad;
         if (s != null) t.SetSampler(s);
         return t;
     }
     else if (n == P.Mate.GlosRef)
     {
         GlossyReflective p = new GlossyReflective();
         p.SetSpecularColor(ele.Attributes[P.SpCol].ToVector3());
         p.SetSpecularRC(ele.Attributes[P.SpecCoeff].ToFloat());
         p.SetExp(ele.Attributes[P.Exp].ToFloat());
         p.SetCD(ele.Attributes[P.Col].ToVector3());
         p.SetAmbientRC(ele.Attributes[P.AmbRefCoeff].ToFloat());
         p.SetDiffuseRC(ele.Attributes[P.DiffRefCoeff].ToFloat());
         p.SetCR(ele.Attributes[P.GlosCol].ToVector3());
         p.SetKR(ele.Attributes[P.GlosCoeff].ToFloat());
         p.Shadows = shad;
         if (s != null) p.SetSampler(s);
         return p;
     }
     else if (n == P.Mate.Emis)
     {
         Emissive em = new Emissive();
         em.Color = ele.Attributes[P.Col].ToVector3();
         em.Radiance = ele.Attributes[P.Radi].ToFloat();
         em.Shadows = shad;
         if (s != null) em.SetSampler(s);
         return em;
     }
     else if (n == (P.Text + P.Mate.Matt))
     {
         SV_Matte p = new SV_Matte(ele.Attributes[P.AmbRefCoeff].ToFloat(), ele.Attributes[P.DiffRefCoeff].ToFloat(), textures[ele.Attributes[P.Text].Value]) { Shadows = shad };
         if (s != null) p.SetSampler(s);
         return p;
     }
     else if (n == (P.Text + P.Mate.Pho))
     {
         SV_Phong p = new SV_Phong();
         p.SetSpecularColor(textures[ele.Attributes[P.SpTxt].Value]);
         p.SetExp(ele.Attributes[P.Exp].ToFloat());
         p.SetCD(textures[ele.Attributes[P.Text].Value]);
         p.SetAmbientRC(ele.Attributes[P.AmbRefCoeff].ToFloat());
         p.SetDiffuseRC(ele.Attributes[P.DiffRefCoeff].ToFloat());
         p.Shadows = shad;
         if (s != null) p.SetSampler(s);
         return p;
     }
     throw new Exception(); //Create an exception for not found elements;
 }
Example #7
0
 static Material getMaterial(XElement xele)
 {
     foreach (XElement ele in xele.Elements())
     {
         string typ = ele.Name.LocalName;
         if (typ == "Matte")
         {
             return new Matte(float.Parse(getAttribute("ReflectionCoff", ele)), float.Parse(getAttribute("DiffuseCoff", ele)), getVector(getAttribute("Color", ele))) { Shadows = bool.Parse(getAttribute("Shadows", ele)) };
         }
         else if (typ == "Phong")
         {
             Phong p = new Phong();
             p.SetSpecularColor(getVector(getAttribute("SpecularColor", ele)));
             p.SetExp(float.Parse(getAttribute("Exponent", ele)));
             p.SetCD(getVector(getAttribute("Color", ele)));
             p.SetAmbientRC(float.Parse(getAttribute("AmbientRelfectionCoff", ele)));
             p.SetDiffuseRC(float.Parse(getAttribute("DiffuseRelfectionCoff", ele)));
             p.Shadows = bool.Parse(getAttribute("Shadows", ele));
             return p;
         }
         else if (typ == "Reflective")
         {
             Reflective r = new Reflective();
             r.SetSpecularColor(getVector(getAttribute("SpecularColor", ele)));
             r.SetSpecularRC(float.Parse(getAttribute("SpecularCoff", ele)));
             r.SetRColor(getVector(getAttribute("ReflectiveColor", ele)));
             r.SetReflectiveRC(float.Parse(getAttribute("ReflectiveCoff", ele)));
             r.SetExp(float.Parse(getAttribute("Exponent", ele)));
             r.SetCD(getVector(getAttribute("Color", ele)));
             r.SetAmbientRC(float.Parse(getAttribute("AmbientRelfectionCoff", ele)));
             r.SetDiffuseRC(float.Parse(getAttribute("DiffuseRelfectionCoff", ele)));
             r.Shadows = bool.Parse(getAttribute("Shadows", ele));
             return r;
         }
         else if (typ == "Transparent")
         {
             Transparent t = new Transparent();
             t.SetSpecularColor(getVector(getAttribute("SpecularColor", ele)));
             t.SetSpecularRC(float.Parse(getAttribute("SpecularCoff", ele)));
             t.SetReflectiveRC(float.Parse(getAttribute("ReflectiveCoff", ele)));
             t.SetExp(float.Parse(getAttribute("Exponent", ele)));
             t.SetCD(getVector(getAttribute("Color", ele)));
             t.SetAmbientRC(float.Parse(getAttribute("AmbientRelfectionCoff", ele)));
             t.SetDiffuseRC(float.Parse(getAttribute("DiffuseRelfectionCoff", ele)));
             t.SetIndexOfRefraction(float.Parse(getAttribute("IOR", ele)));
             t.SetTransmissionCoefficient(float.Parse(getAttribute("TransCoff", ele)));
             t.Shadows = bool.Parse(getAttribute("Shadows", ele));
             return t;
         }
         else if (typ == "TextureMatte")
         {
             return new SV_Matte(float.Parse(getAttribute("ReflectionCoff", ele)), float.Parse(getAttribute("DiffuseCoff", ele)), textures[getAttribute("Texture", ele)]);
         }
         else if (typ == "TexturePhong")
         {
             SV_Phong p = new SV_Phong();
             p.SetSpecularColor(textures[getAttribute("SpecularTexture", ele)]);
             p.SetExp(float.Parse(getAttribute("Exponent", ele)));
             p.SetCD(textures[getAttribute("Texture", ele)]);
             p.SetAmbientRC(float.Parse(getAttribute("AmbientRelfectionCoff", ele)));
             p.SetDiffuseRC(float.Parse(getAttribute("DiffuseRelfectionCoff", ele)));
             p.Shadows = bool.Parse(getAttribute("Shadows", ele));
             return p;
         }
         break;
     }
     throw new ElementNotFound("Material");
 }