Example #1
0
 public override void Perform(StateChangeArgs stateChangeDetails)
 {
     mStateChangeDetails = stateChangeDetails;
     CreateTexture();
     mStateChangeDetails.StartState.RaisePreExitEvent(mStateChangeDetails);
     StartCoroutine(FadeOutScreen());
 }
Example #2
0
 public void RaisePostExitEvent(StateChangeArgs stateChangeDetails)
 {
     EventDispatcher.DispatchEvent(new StatePostExitEvent(stateChangeDetails));
     if (base.gameObject != null)
     {
         base.gameObject.SetActive(value: false);
     }
 }
Example #3
0
 public void RaisePreEnterEvent(StateChangeArgs stateChangeDetails)
 {
     if (base.gameObject != null)
     {
         base.gameObject.SetActive(value: true);
     }
     EventDispatcher.DispatchEvent(new StatePreEnterEvent(stateChangeDetails));
 }
Example #4
0
        public override void Perform(StateChangeArgs stateChangeDetails)
        {
            mStateChangeDetails = stateChangeDetails;
            mStateChangeDetails.StartState.RaisePreExitEvent(stateChangeDetails);
            mStateChangeDetails.StartState.RaiseExitEvent(stateChangeDetails);
            mStateChangeDetails.StartState.RaisePostExitEvent(stateChangeDetails);
            InitializerComponent safeComponent = base.gameObject.GetSafeComponent <InitializerComponent>();

            if (safeComponent != null)
            {
                Logger.LogDebug(this, "LoadingTransition beginning initialization...", Logger.TagFlags.INIT);
                safeComponent.EventDispatcher.AddListener <InitCompleteEvent>(OnInitComplete);
                safeComponent.Initialize();
            }
            else
            {
                FinishTransition();
            }
        }
Example #5
0
        public void SetCurrentState(State state)
        {
            State state2 = mCurrentState;

            mCurrentState = state;
            if (mCurrentState != state2)
            {
                Logger.LogInfo(this, $"state traverser {base.name} setting state from {state2.GetSafeName()} to {mCurrentState.GetSafeName()}", Logger.TagFlags.FLOW);
                StateChangeArgs stateChangeDetails = new StateChangeArgs(this, state2, mCurrentState, null, null);
                if (state2 != null)
                {
                    state2.RaisePreExitEvent(stateChangeDetails);
                    state2.RaiseExitEvent(stateChangeDetails);
                    state2.RaisePostExitEvent(stateChangeDetails);
                }
                if (mCurrentState != null)
                {
                    mCurrentState.RaisePreEnterEvent(stateChangeDetails);
                    mCurrentState.RaiseEnterEvent(stateChangeDetails);
                    mCurrentState.RaisePostEnterEvent(stateChangeDetails);
                }
                RaiseStateChangedEvent();
            }
        }
Example #6
0
 public override void Reset()
 {
     mStateChangeDetails = null;
     mTimeElapsed        = 0f;
     base.EventDispatcher.ClearAll();
 }
Example #7
0
 public void RaiseExitEvent(StateChangeArgs stateChangeDetails)
 {
     EventDispatcher.DispatchEvent(new StateExitEvent(stateChangeDetails));
 }
Example #8
0
 public void RaisePostEnterEvent(StateChangeArgs stateChangeDetails)
 {
     EventDispatcher.DispatchEvent(new StatePostEnterEvent(stateChangeDetails));
 }
Example #9
0
 public abstract void Perform(StateChangeArgs stateChangeDetails);