public void ClearProgression()
        {
            PersistentDataStorage vision = new PersistentDataStorage(Game.None);

            vision.DeleteFolder(vision.GetPersistentDataPath(""));

            PlayerPrefs.DeleteAll();

            ProxyReload.SceneToLoad = SceneManager.GetActiveScene().name;
            SceneManager.LoadScene("ReloadProxyScene");
        }