protected byte[] getNodeData(uint nodeNumber, ushort nodeSize) { byte[] nodeData = new byte[this.nodeSize]; fs.Seek(nodeNumber * nodeSize, SeekOrigin.Begin); fs.Read(nodeData, 0, this.nodeSize); return(nodeData); }
protected byte[] buildMap(forkStream fs) { List <byte[]> mapContent = new List <byte[]>(); mapContent.Add(header.map.bitmapComponent); uint fLink = this.header.BTNodeDescriptor.fLink; uint mapSize = (uint)header.map.bitmapComponent.Length; // if fLink > 0, there are more map nodes with map data to be read while (fLink > 0) { byte[] nodeRawData = new byte[this.nodeSize]; fs.Seek(fLink * this.nodeSize, System.IO.SeekOrigin.Begin); fs.Read(nodeRawData, 0, this.nodeSize); mapNode currentMap = new mapNode(ref nodeRawData); mapContent.Add(currentMap.bitmapComponent); mapSize += (uint)currentMap.bitmapComponent.Length; fLink = currentMap.BTNodeDescriptor.fLink; } byte[] mapData = new byte[mapSize]; int position = 0; foreach (byte[] component in mapContent) { Array.Copy(component, 0, mapData, position, component.Length); position += component.Length; } return(mapData); }
protected byte[] buildMap(forkStream fs) { List<byte[]> mapContent = new List<byte[]>(); mapContent.Add(header.map.bitmapComponent); uint fLink = this.header.BTNodeDescriptor.fLink; uint mapSize = (uint)header.map.bitmapComponent.Length; // if fLink > 0, there are more map nodes with map data to be read while (fLink > 0) { byte[] nodeRawData = new byte[this.nodeSize]; fs.Seek(fLink * this.nodeSize, System.IO.SeekOrigin.Begin); fs.Read(nodeRawData, 0, this.nodeSize); mapNode currentMap = new mapNode(ref nodeRawData); mapContent.Add(currentMap.bitmapComponent); mapSize += (uint)currentMap.bitmapComponent.Length; fLink = currentMap.BTNodeDescriptor.fLink; } byte[] mapData = new byte[mapSize]; int position = 0; foreach (byte[] component in mapContent) { Array.Copy(component, 0, mapData, position, component.Length); position += component.Length; } return mapData; }