GetServersList() public method

Current DiscordServers you're connected to.
public GetServersList ( ) : List
return List
        public TestServerLog(DiscordClient client)
        {
            Name = "discordsharp-logs";
            Description = "nunya";

            DiscordSharpTestServer = client.GetServersList().Find(
                x => x.Name == "DiscordSharp Test Server"
            ); //todo replace with id
            if(DiscordSharpTestServer != null)
            {
                LogChannel = DiscordSharpTestServer.Channels.Find(x => x.Name == "log" && x.Type == ChannelType.Text);
            }
        }
        public UserInfo(DiscordMember member, DiscordClient client)
        {
            InitializeComponent();
            SetupTheme();

            Member = member;
            mainClientReference = client;

            if(Member.Avatar != null)
            {
                BitmapImage _userAvatar = new BitmapImage(Member.GetAvatarURL());
                Icon = _userAvatar;
                try
                {
                    userAvatar.Source = _userAvatar;
                }
                catch (Exception) { }
            }
            usernameLabel.Content = Member.Username + $" (#{Member.Discriminator})";
            Title = "User info for " + Member.Username;
            if (member.CurrentGame != null)
                userID.Content = $"Playing {member.CurrentGame}";
            else
                userID.Content = "";

            foreach(var server in mainClientReference.GetServersList())
            {
                foreach(var __member in server.members)
                {
                    if(__member.ID == member.ID)
                    {
                        ServerStub stub = new ServerStub(server);
                        inServers.Items.Add(stub);
                    }
                }
            }
            
        }