AddMember() private method

private AddMember ( DiscordMember member ) : void
member DiscordMember
return void
Example #1
0
        private void GuildCreateEvents(JObject message)
        {
            DiscordGuildCreateEventArgs e = new DiscordGuildCreateEventArgs();
            e.RawJson = message;
            DiscordServer server = new DiscordServer();
            server.JoinedAt = message["d"]["joined_at"].ToObject<DateTime>();
            server.parentclient = this;
            server.ID = message["d"]["id"].ToString();
            server.Name = message["d"]["name"].ToString();
            server.Members = new Dictionary<ID, DiscordMember>();
            server.Channels = new List<DiscordChannel>();
            server.Roles = new List<DiscordRole>();
            foreach (var roll in message["d"]["roles"])
            {
                DiscordRole t = new DiscordRole
                {
                    Color = new DiscordSharp.Color(roll["color"].ToObject<int>().ToString("x")),
                    Name = roll["name"].ToString(),
                    Permissions = new DiscordPermission(roll["permissions"].ToObject<uint>()),
                    Position = roll["position"].ToObject<int>(),
                    Managed = roll["managed"].ToObject<bool>(),
                    ID = roll["id"].ToString(),
                    Hoist = roll["hoist"].ToObject<bool>()
                };
                server.Roles.Add(t);
            }
            foreach (var chn in message["d"]["channels"])
            {
                DiscordChannel tempChannel = new DiscordChannel();
                tempChannel.Client = this;
                tempChannel.ID = chn["id"].ToString();
                tempChannel.Type = chn["type"].ToObject<ChannelType>();

                if (!chn["topic"].IsNullOrEmpty())
                    tempChannel.Topic = chn["topic"].ToString();
                if (tempChannel.Type == ChannelType.Voice && !chn["bitrate"].IsNullOrEmpty())
                    tempChannel.Bitrate = chn["bitrate"].ToObject<int>();

                tempChannel.Name = chn["name"].ToString();
                tempChannel.Private = false;
                tempChannel.PermissionOverrides = new List<DiscordPermissionOverride>();
                tempChannel.Parent = server;
                foreach (var o in chn["permission_overwrites"])
                {
                    if (tempChannel.Type == ChannelType.Voice)
                        continue;
                    DiscordPermissionOverride dpo = new DiscordPermissionOverride(o["allow"].ToObject<uint>(), o["deny"].ToObject<uint>());
                    dpo.id = o["id"].ToString();

                    if (o["type"].ToString() == "member")
                        dpo.type = DiscordPermissionOverride.OverrideType.member;
                    else
                        dpo.type = DiscordPermissionOverride.OverrideType.role;

                    tempChannel.PermissionOverrides.Add(dpo);
                }
                server.Channels.Add(tempChannel);
            }
            foreach (var mbr in message["d"]["members"])
            {
                DiscordMember member = JsonConvert.DeserializeObject<DiscordMember>(mbr["user"].ToString());
                if(mbr["nick"] != null)
                    member.Nickname = mbr["nick"].ToString();

                member.parentclient = this;
                member.Parent = server;

                foreach (var rollid in mbr["roles"])
                {
                    member.Roles.Add(server.Roles.Find(x => x.ID == rollid.ToString()));
                }
                if (member.Roles.Count == 0)
                    member.Roles.Add(server.Roles.Find(x => x.Name == "@everyone"));
                server.AddMember(member);
            }
            foreach (var voiceStateJSON in message["d"]["voice_states"]) {
                DiscordVoiceState voiceState = JsonConvert.DeserializeObject<DiscordVoiceState>(voiceStateJSON.ToString());
                DiscordMember member = server.GetMemberByKey(voiceState.UserID);

                member.CurrentVoiceChannel = server.Channels.Find(x => x.ID == voiceState.ChannelID);
                member.VoiceState = voiceState;
            }
            server.Owner = server.GetMemberByKey(message["d"]["owner_id"].ToString());
            e.Server = server;

            if (!message["d"]["unavailable"].IsNullOrEmpty() && message["d"]["unavailable"].ToObject<bool>() == false)
            {
                var oldServer = ServersList.Find(x => x.ID == server.ID);
                if (oldServer != null && oldServer.Unavailable)
                    ServersList.Remove(oldServer);

                ServersList.Add(server);

                DebugLogger.Log($"Guild with ID {server.ID} ({server.Name}) became available.");
                GuildAvailable?.Invoke(this, e);
                return;
            }

            ServersList.Add(server);
            GuildCreated?.Invoke(this, e);
        }
Example #2
0
        //eh
        private void GetChannelsList(JObject m)
        {
            if (ServersList == null)
                ServersList = new List<DiscordServer>();
            foreach (var j in m["d"]["guilds"])
            {
                if (!j["unavailable"].IsNullOrEmpty() && j["unavailable"].ToObject<bool>() == true)
                    continue; //unavailable server
                DiscordServer temp = new DiscordServer();
                temp.parentclient = this;
                temp.JoinedAt = j["joined_at"].ToObject<DateTime>();
                temp.ID = j["id"].ToString();
                temp.Name = j["name"].ToString();
                if (!j["icon"].IsNullOrEmpty())
                    temp.icon = j["icon"].ToString();
                else
                    temp.icon = null;

                //temp.owner_id = j["owner_id"].ToString();
                List<DiscordChannel> tempSubs = new List<DiscordChannel>();

                List<DiscordRole> tempRoles = new List<DiscordRole>();
                foreach (var u in j["roles"])
                {
                    DiscordRole t = new DiscordRole
                    {
                        Color = new DiscordSharp.Color(u["color"].ToObject<int>().ToString("x")),
                        Name = u["name"].ToString(),
                        Permissions = new DiscordPermission(u["permissions"].ToObject<uint>()),
                        Position = u["position"].ToObject<int>(),
                        Managed = u["managed"].ToObject<bool>(),
                        ID = u["id"].ToString(),
                        Hoist = u["hoist"].ToObject<bool>()
                    };
                    tempRoles.Add(t);
                }
                temp.Roles = tempRoles;
                foreach (var u in j["channels"])
                {
                    DiscordChannel tempSub = new DiscordChannel();
                    tempSub.Client = this;
                    tempSub.ID = u["id"].ToString();
                    tempSub.Name = u["name"].ToString();
                    tempSub.Type = u["type"].ToObject<ChannelType>();
                    if (!u["topic"].IsNullOrEmpty())
                        tempSub.Topic = u["topic"].ToString();
                    if (tempSub.Type == ChannelType.Voice && !u["bitrate"].IsNullOrEmpty())
                        tempSub.Bitrate = u["bitrate"].ToObject<int>();
                    tempSub.Parent = temp;
                    List<DiscordPermissionOverride> permissionoverrides = new List<DiscordPermissionOverride>();
                    foreach (var o in u["permission_overwrites"])
                    {
                        DiscordPermissionOverride dpo = new DiscordPermissionOverride(o["allow"].ToObject<uint>(), o["deny"].ToObject<uint>());
                        dpo.id = o["id"].ToString();

                        if (o["type"].ToString() == "member")
                            dpo.type = DiscordPermissionOverride.OverrideType.member;
                        else
                            dpo.type = DiscordPermissionOverride.OverrideType.role;

                        permissionoverrides.Add(dpo);
                    }
                    tempSub.PermissionOverrides = permissionoverrides;

                    tempSubs.Add(tempSub);
                }
                temp.Channels = tempSubs;
                foreach (var mm in j["members"])
                {
                    DiscordMember member = JsonConvert.DeserializeObject<DiscordMember>(mm["user"].ToString());
                    member.parentclient = this;
                    member.Roles = new List<DiscordRole>();
                    JArray rawRoles = JArray.Parse(mm["roles"].ToString());
                    if (rawRoles.Count > 0)
                    {
                        foreach (var role in rawRoles.Children())
                        {
                            member.Roles.Add(temp.Roles.Find(x => x.ID == role.Value<string>()));
                        }
                    }
                    else
                    {
                        member.Roles.Add(temp.Roles.Find(x => x.Name == "@everyone"));
                    }
                    temp.AddMember(member);
                }
                if (!j["presences"].IsNullOrEmpty())
                {
                    foreach (var presence in j["presences"])
                    {
                        DiscordMember member = temp.GetMemberByKey(presence["user"]["id"].ToString());
                        if (member != null)
                        {
                            member.SetPresence(presence["status"].ToString());
                            if (!presence["game"].IsNullOrEmpty())
                            {
                                member.CurrentGame = presence["game"]["name"].ToString();
                                if (presence["d"]["game"]["type"].ToObject<int>() == 1)
                                {
                                    member.Streaming = true;
                                    if (presence["d"]["game"]["url"].ToString() != null)
                                        member.StreamURL = presence["d"]["game"]["url"].ToString();
                                }
                            }
                        }
                    }
                }
                temp.Region = j["region"].ToString();
                temp.Owner = temp.GetMemberByKey(j["owner_id"].ToString());
                ServersList.Add(temp);
            }
            if (PrivateChannels == null)
                PrivateChannels = new List<DiscordPrivateChannel>();
            foreach (var privateChannel in m["d"]["private_channels"])
            {
                DiscordPrivateChannel tempPrivate = JsonConvert.DeserializeObject<DiscordPrivateChannel>(privateChannel.ToString());
                tempPrivate.Client = this;
                tempPrivate.user_id = privateChannel["recipient"]["id"].ToString();
                DiscordServer potentialServer = new DiscordServer();
                ServersList.ForEach(x =>
                {
                    if (x.GetMemberByKey(privateChannel["recipient"]["id"].ToString()) != null)
                    {
                        potentialServer = x;
                    }
                });
                if (potentialServer.Owner != null) //should be a safe test..i hope
                {
                    DiscordMember recipient = potentialServer.GetMemberByKey(privateChannel["recipient"]["id"].ToString());
                    if (recipient != null)
                    {
                        tempPrivate.Recipient = recipient;
                    }
                    else
                    {
                        DebugLogger.Log("Recipient was null!!!!", MessageLevel.Critical);
                    }
                }
                else
                {
                    DebugLogger.Log("No potential server found for user's private channel null! This will probably fix itself.", MessageLevel.Debug);
                }
                PrivateChannels.Add(tempPrivate);
            }

        }
Example #3
0
        /// <summary>
        /// Creates an empty guild with only this client in it given the following name.
        /// Unknown if works on bot accounts or not.
        /// </summary>
        /// <param name="GuildName">The name of the guild you wish to create.</param>
        /// <returns>the created DiscordServer</returns>
        public DiscordServer CreateGuild(string GuildName)
        {
            string createGuildUrl = Endpoints.BaseAPI + Endpoints.Guilds;
            string req = JsonConvert.SerializeObject(new { name = GuildName });

            try
            {
                var response = JObject.Parse(WebWrapper.Post(createGuildUrl, token, req));
                if (response != null)
                {
                    DiscordServer server = new DiscordServer();
                    server.JoinedAt = response["joined_at"].ToObject<DateTime>();
                    server.ID = response["id"].ToString();
                    server.Name = response["name"].ToString();
                    server.parentclient = this;

                    string channelGuildUrl = createGuildUrl + $"/{server.ID}" + Endpoints.Channels;
                    var channelRespone = JArray.Parse(WebWrapper.Get(channelGuildUrl, token));
                    foreach (var item in channelRespone.Children())
                    {
                        server.Channels.Add(new DiscordChannel
                        {
                            Client = this,
                            Name = item["name"].ToString(),
                            ID = item["id"].ToString(),
                            Topic = item["topic"].ToString(),
                            Private = item["is_private"].ToObject<bool>(),
                            Type = item["type"].ToObject<ChannelType>()
                        });
                    }

                    server.AddMember(Me);
                    server.Owner = server.GetMemberByKey(response["owner_id"].ToString());
                    if (server.Owner == null)
                        DebugLogger.Log("Owner is null in CreateGuild!", MessageLevel.Critical);

                    ServersList.Add(server);
                    return server;
                }
            }
            catch (Exception ex)
            {
                DebugLogger.Log("Exception ocurred while creating guild: " + ex.Message, MessageLevel.Error);
            }
            return null;
        }