async Task _GetSCTracks(MessageEventArgs e, string[] Args, int Number)
        {
            string temp = Args[1];

            for (int i = 3; i < Args.Count(); i++)
            {
                temp += " " + Args[i];
            }
            trackResults SCTracks = await SCClient.SearchTrack(temp);

            if (SCTracks.Count == 0)
            {
                await e.Channel.SendMessage("Sorry, but no Matches were found!");
            }
            for (int i = 0; i < Number && i < SCTracks.Count; i++)
            {
                await e.Channel.SendMessage((i + 1) + "." + SCTracks[i]);

                Thread.Sleep(20);
            }
        }
        async Task _SoundCloudStream(MessageEventArgs e, string[] Args, ulong ServerLight, Channel testout)
        {
            string temp = Args[1];

            for (int i = 3; i < Args.Count(); i++)
            {
                temp += " " + Args[i];
            }
            trackResults SCTracks = await SCClient.SearchTrack(temp);

            int j = 0;

            while (j < SCTracks.Count && SCTracks[j]?.streamable == false)
            {
                j++;
            }
            if (j < SCTracks.Count)
            {
                Stream OS = new MemoryStream();
                Stream S  = await SCClient.GetStream(SCTracks[j].id, _DiscordClient.GetService <AudioService>().Config.Channels);

                using (WaveStream waveStream = WaveFormatConversionStream.CreatePcmStream(new Mp3FileReader(S)))
                    using (WaveFileWriter waveFileWriter = new WaveFileWriter(OS, waveStream.WaveFormat))
                    {
                        byte[] bytes = new byte[waveStream.Length];
                        waveStream.Position = 0;
                        waveStream.Read(bytes, 0, (int)OS.Length);
                        waveFileWriter.Write(bytes, 0, bytes.Length);
                        waveFileWriter.Flush();
                    }
                await SendAudioBuffer(ServerLight, testout, OS);

                S.Dispose();
                OS.Dispose();
            }
        }