private void StartServer() { var found = false; // Get all network adapters var adapters = NetworkInformation.GetHostNames(); if (adapters.Count == 0) { Debug.WriteLine("Turn on WiFi"); } else { foreach ( var adapter in adapters.Where( adapter => adapter.IPInformation != null && ( ( adapter.IPInformation.NetworkAdapter.IanaInterfaceType == 71 || // An IEEE 802.11 wireless network interface adapter.IPInformation.NetworkAdapter.IanaInterfaceType == 6 // An Ethernet network interface ) && ( adapter.Type == HostNameType.Ipv4 || adapter.Type == HostNameType.Ipv6 ) ) ) ) { // If found assign it's IP to a variable found = true; IpAddress = adapter.RawName; break; } if (found) { // create a new dictionary for server rules var rules = new Dictionary<Regex, RuleDeletage> { // add a rule for homepage: URL / // will fire method "homePage" when triggered { new Regex("^/$"), HomePage }, // Add the API { new Regex(@"^\/\?color=[a-f0-9]*$", RegexOptions.IgnoreCase), ApiPage } }; // With the set of rules and IP of the network adapter create a new web server object and // assign an error event method _webServer = new WebServer(rules, IpAddress, Port.ToString()); _webServer.ErrorOccured += WebServerOnErrorOccured; Debug.WriteLine("Server listening to: http://" + IpAddress + ":" + Port + "/"); } else { Debug.WriteLine("Turn on WiFi"); } } }
private void StartServer() { var found = false; // Get all network adapters var adapters = NetworkInformation.GetHostNames(); if (adapters.Count == 0) { Debug.WriteLine("Turn on WiFi"); } else { foreach ( var adapter in adapters.Where( adapter => adapter.IPInformation != null && ( ( adapter.IPInformation.NetworkAdapter.IanaInterfaceType == 71 || // An IEEE 802.11 wireless network interface adapter.IPInformation.NetworkAdapter.IanaInterfaceType == 6 // An Ethernet network interface ) && ( adapter.Type == HostNameType.Ipv4 || adapter.Type == HostNameType.Ipv6 ) ) ) ) { // If found assign it's IP to a variable found = true; IpAddress = adapter.RawName; break; } if (found) { // create a new dictionary for server rules var rules = new Dictionary <Regex, RuleDeletage> { // add a rule for homepage: URL / // will fire method "homePage" when triggered { new Regex("^/$"), HomePage }, // Add the API { new Regex(@"^\/\?color=[a-f0-9]*$", RegexOptions.IgnoreCase), ApiPage } }; // With the set of rules and IP of the network adapter create a new web server object and // assign an error event method _webServer = new WebServer(rules, IpAddress, Port.ToString()); _webServer.ErrorOccured += WebServerOnErrorOccured; Debug.WriteLine("Server listening to: http://" + IpAddress + ":" + Port + "/"); } else { Debug.WriteLine("Turn on WiFi"); } } }