private void Dispose() { background = null; idInput = null; passwordInput = null; loginButton = null; toSignUpButton = null; }
private void Dispose() { background = null; roomNameBG = null; chattingView = null; chattingInput = null; roomChangeToggle = null; roomNameView = null; roomListViewer = null; }
private void InitializeComponent() { #region UI RESOURCE INITIALIZE SOURCE CODE /// <summary> /// idInput UI Resource Initialize /// </summary> idInput = new TextInputField("InputField"); idInput.Position = new Vector3(705, 177, 0); idInput.FieldTexture = D3D9Manager.Instance.FindTexture("NameInput"); idInput.MaxLength = 15; idInput.StringColor = new Color(127, 127, 127); idInput.StringOffset = new Vector3(30, 6, 0); /// <summary> /// passwordInput UI Resource Initialize /// </summary> passwordInput = new TextInputField("InputField"); passwordInput.Position = new Vector3(705, 241, 0); passwordInput.FieldTexture = D3D9Manager.Instance.FindTexture("NameInput"); passwordInput.MaxLength = 15; passwordInput.StringColor = new Color(127, 127, 127); passwordInput.StringOffset = new Vector3(30, 6, 0); /// <summary> /// userNameInput UI Resource Initialize /// </summary> userNameInput = new TextInputField("InputField"); userNameInput.Position = new Vector3(705, 305, 0); userNameInput.FieldTexture = D3D9Manager.Instance.FindTexture("NameInput"); userNameInput.MaxLength = 15; userNameInput.StringColor = new Color(127, 127, 127); userNameInput.StringOffset = new Vector3(30, 6, 0); /// <summary> /// signUpButton UI Resource Initialize /// </summary> signUpButton = new Button(); signUpButton.ButtonTexture = D3D9Manager.Instance.FindTexture("SignupButton"); signUpButton.Position = new Vector3(637, 381, 0); signUpButton.Scale = new Vector3(1.0f, 1.0f, 1.0f); signUpButton.IsMouseOverResize = true; signUpButton.OnButtonClick += SignUpButton_OnClick; /// <summary> /// signUpButton UI Resource Initialize /// </summary> toSignInButton = new Button(); toSignInButton.ButtonTexture = D3D9Manager.Instance.FindTexture("BackButton"); toSignInButton.Position = new Vector3(48, 48, 0); toSignInButton.Scale = new Vector3(1.0f, 1.0f, 1.0f); toSignInButton.IsMouseOverResize = true; toSignInButton.OnButtonClick += ToSignInButton_OnClick; /// <summary> /// signUpButton UI Resource Initialize /// </summary> background = new TextureObject(); background.Position = new Vector3(ClientWindow.Width / 2, ClientWindow.Height / 2, 0); background.Scale = new Vector3(1, 1, 1); background.Texture = D3D9Manager.Instance.FindTexture("Background"); /// <summary> /// Add To GameObject Manager /// </summary> GameObjectManager.Instance.AddObject(background); GameObjectManager.Instance.AddObject(idInput); GameObjectManager.Instance.AddObject(passwordInput); GameObjectManager.Instance.AddObject(userNameInput); GameObjectManager.Instance.AddObject(signUpButton); GameObjectManager.Instance.AddObject(toSignInButton); #endregion }
private void InitializeComponent() { #region UI RESOURCE INITIALIZE SOURCE CODE /// <summary> /// background UI Resource Initialize /// </summary> background = new TextureObject(); background.Position = new Vector3(ClientWindow.Width / 2, ClientWindow.Height / 2, 0); background.Scale = new Vector3(1, 1, 1); background.Texture = D3D9Manager.Instance.FindTexture("Background"); /// <summary> /// idInput UI Resource Initialize /// </summary> idInput = new TextInputField("InputField"); idInput.Position = new Vector3(619, 415, 0); idInput.FieldTexture = D3D9Manager.Instance.FindTexture("NameInput"); idInput.MaxLength = 15; idInput.StringColor = new Color(127, 127, 127); idInput.StringOffset = new Vector3(20, 6, 0); /// <summary> /// passwordInput UI Resource Initialize /// </summary> passwordInput = new TextInputField("InputField"); passwordInput.Position = new Vector3(619, 472, 0); passwordInput.FieldTexture = D3D9Manager.Instance.FindTexture("NameInput"); passwordInput.MaxLength = 15; passwordInput.StringColor = new Color(127, 127, 127); passwordInput.StringOffset = new Vector3(20, 6, 0); passwordInput.PasswordChar = '●'; /// <summary> /// loginButton UI Resource Initialize /// </summary> loginButton = new Button(); loginButton.ButtonTexture = D3D9Manager.Instance.FindTexture("LoginButton"); loginButton.Position = new Vector3(850, 443, 0); loginButton.Scale = new Vector3(1.0f, 1.0f, 1.0f); loginButton.IsMouseOverResize = true; loginButton.OnButtonClick += LoginButton_OnClick; /// <summary> /// toSignUpButton UI Resource Initialize /// </summary> toSignUpButton = new Button(); toSignUpButton.ButtonTexture = D3D9Manager.Instance.FindTexture("ToSignupButton"); toSignUpButton.Position = new Vector3(100, 670, 0); toSignUpButton.Scale = new Vector3(1.0f, 1.0f, 1.0f); toSignUpButton.IsMouseOverResize = true; toSignUpButton.OnButtonClick += ToSignUpButton_OnClick; GameObjectManager.Instance.AddObject(background); GameObjectManager.Instance.AddObject(idInput); GameObjectManager.Instance.AddObject(passwordInput); GameObjectManager.Instance.AddObject(loginButton); GameObjectManager.Instance.AddObject(toSignUpButton); #endregion }
private void InitializeComponent() { #region UI RESOURCE INITIALIZE SOURCE CODE /// <summary> /// background UI Resource Initialize /// </summary> background = new TextureObject(); background.Position = new Vector3(ClientWindow.Width / 2, ClientWindow.Height / 2, 0); background.Scale = new Vector3(1, 1, 1); background.Texture = D3D9Manager.Instance.CreateTexture("Background", "./Resource/Background3.png"); /// <summary> /// roomNameBG UI Resource Initialize /// </summary> roomNameBG = new TextureObject(); roomNameBG.Position = new Vector3(320, 56, 0); roomNameBG.Scale = new Vector3(1, 1, 1); roomNameBG.Texture = D3D9Manager.Instance.CreateTexture("RoomNameBG", "./Resource/RoomName.png"); /// <summary> /// roomChangeToggle UI Resource Initialize /// </summary> roomChangeToggle = new Button(); roomChangeToggle.ButtonTexture = D3D9Manager.Instance.CreateTexture("RoomChange", "./Resource/RoomChange.png"); roomChangeToggle.Position = new Vector3(1087, 58, 0); roomChangeToggle.Scale = new Vector3(1.0f, 1.0f, 1.0f); roomChangeToggle.IsMouseOverResize = true; roomChangeToggle.OnButtonClick += RoomChangeToggle_OnClick; /// <summary> /// chattingView UI Resource Initialize /// </summary> chattingView = new TextList("ChatListFont"); chattingView.TextDepth = 25; chattingView.Position = new Vector3(30, D3D9Manager.Instance.WindowHeight - 160, 0); /// <summary> /// chattingInput UI Resource Initialize /// </summary> chattingInput = new TextInputField("ChatInputFont"); chattingInput.Position = new Vector3(549, D3D9Manager.Instance.WindowHeight - 100, 0); chattingInput.FieldTexture = D3D9Manager.Instance.FindTexture("ChatInput"); chattingInput.MaxLength = 60; chattingInput.StringColor = new Color(127, 127, 127); chattingInput.StringOffset = new Vector3(16, 3, 0); chattingInput.OnEnter += ChattingInput_OnEnter; /// <summary> /// roomNameView UI Resource Initialize /// </summary> roomNameView = new TextBox(); roomNameView.Position = new Vector3(50, 20, 0); roomNameView.Text = ClientManager.Instance.CurrentChatRoom; roomNameView.StringColor = new Color(255, 255, 255, 255); roomNameView.FontKey = "RoomTitleFont"; /// <summary> /// roomListViewer UI Resource Initialize /// </summary> roomListViewer = new NetworkRoomListViewer(); roomListViewer.Position = new Vector3(1087, 300, 0); roomListViewer.IsActive = false; GameObjectManager.Instance.AddObject(background); GameObjectManager.Instance.AddObject(roomNameBG); GameObjectManager.Instance.AddObject(chattingView); GameObjectManager.Instance.AddObject(chattingInput); GameObjectManager.Instance.AddObject(roomChangeToggle); GameObjectManager.Instance.AddObject(roomNameView); GameObjectManager.Instance.AddObject(roomListViewer); #endregion }