public void DrawRectangles(DUIPen pen, Rectangle[] rects) { foreach (Rectangle rect in rects) { DrawRectangle(pen, rect); } }
public void DrawEllipses(DUIPen pen, RectangleF[] rects) { foreach (RectangleF rect in rects) { DrawEllipse(pen, rect); } }
public void DrawBezier(DUIPen pen, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { pen.RenderTarget = this.target; if (pen.IsDefaultStyleProperties) { using (SharpDX.Direct2D1.PathGeometry pathGeometry = new SharpDX.Direct2D1.PathGeometry(this.target.RenderTarget.Factory)) using (SharpDX.Direct2D1.GeometrySink geometrySink = pathGeometry.Open()) { geometrySink.BeginFigure(DxConvert.ToVector2(x1, y1), SharpDX.Direct2D1.FigureBegin.Hollow); geometrySink.AddBezier(new SharpDX.Direct2D1.BezierSegment() { Point1 = DxConvert.ToVector2(x2, y2), Point2 = DxConvert.ToVector2(x3, y3), Point3 = DxConvert.ToVector2(x4, y4) }); geometrySink.EndFigure(SharpDX.Direct2D1.FigureEnd.Open); geometrySink.Close(); this.target.RenderTarget.DrawGeometry(pathGeometry, pen, pen.Width); } } else { using (SharpDX.Direct2D1.PathGeometry pathGeometry = new SharpDX.Direct2D1.PathGeometry(this.target.RenderTarget.Factory)) using (SharpDX.Direct2D1.GeometrySink geometrySink = pathGeometry.Open()) { geometrySink.BeginFigure(DxConvert.ToVector2(x1, y1), SharpDX.Direct2D1.FigureBegin.Hollow); geometrySink.AddBezier(new SharpDX.Direct2D1.BezierSegment() { Point1 = DxConvert.ToVector2(x2, y2), Point2 = DxConvert.ToVector2(x3, y3), Point3 = DxConvert.ToVector2(x4, y4) }); geometrySink.EndFigure(SharpDX.Direct2D1.FigureEnd.Open); geometrySink.Close(); this.target.RenderTarget.DrawGeometry(pathGeometry, pen, pen.Width, pen); } } }
public void DrawEllipse(DUIPen pen, float x, float y, float width, float height) { if (pen.Width == 0 || width == 0 || height == 0) { return; } this.iDUIGraphics.DrawEllipse(pen, x, y, width, height); }
public void DrawBezier(DUIPen pen, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { if (pen.Width == 0) { return; } this.iDUIGraphics.DrawBezier(pen, x1, y1, x2, y2, x3, y3, x4, y4); }
public void DrawRoundedRectangle(DUIPen pen, float x, float y, float width, float height, float radius) { if (width <= 0 || height <= 0) { return; } this.graphics.DrawPath(pen, Tools.GetRoundRectangleF(new RectangleF(x, y, width, height), radius)); }
public void DrawRoundedRectangle(DUIPen pen, float x, float y, float width, float height, float radius) { if (pen.Width == 0 || width == 0 || height == 0) { return; } this.iDUIGraphics.DrawRoundedRectangle(pen, x, y, width, height, radius); }
public void DrawLine(DUIPen pen, float x1, float y1, float x2, float y2) { if (pen.Width == 0) { return; } if (x1 == x2 && y1 == y2) { return; } this.iDUIGraphics.DrawLine(pen, x1, y1, x2, y2); }
public void DrawRoundedRectangle(DUIPen pen, float x, float y, float width, float height, float radius) { pen.RenderTarget = this.target; if (pen.IsDefaultStyleProperties) { this.target.RenderTarget.DrawRoundedRectangle(DxConvert.ToRoundRectF(x, y, width, height, radius), pen, pen.Width); } else { this.target.RenderTarget.DrawRoundedRectangle(DxConvert.ToRoundRectF(x, y, width, height, radius), pen, pen.Width, pen); } }
public void DrawLine(DUIPen pen, float x1, float y1, float x2, float y2) { pen.RenderTarget = this.target; if (pen.IsDefaultStyleProperties) { this.target.RenderTarget.DrawLine(new SharpDX.Mathematics.Interop.RawVector2(x1, y1), new SharpDX.Mathematics.Interop.RawVector2(x2, y2), pen, pen.Width); } else { this.target.RenderTarget.DrawLine(new SharpDX.Mathematics.Interop.RawVector2(x1, y1), new SharpDX.Mathematics.Interop.RawVector2(x2, y2), pen, pen.Width, pen); } }
public void DrawEllipse(DUIPen pen, float x, float y, float width, float height) { pen.RenderTarget = this.target; if (pen.IsDefaultStyleProperties) { this.target.RenderTarget.DrawEllipse(DxConvert.ToEllipse(new RectangleF(x, y, width, height)), pen, pen.Width); } else { this.target.RenderTarget.DrawEllipse(DxConvert.ToEllipse(new RectangleF(x, y, width, height)), pen, pen.Width, pen); } }
public void DrawLines(DUIPen pen, PointF[] points) { if (points.Length < 2) { return; } for (int i = 1; i < points.Length; i++) { PointF pt1 = points[i - 1]; PointF pt2 = points[i]; this.DrawLine(pen, pt1, pt2); } }
public void DrawPolygon(DUIPen pen, PointF[] points) { if (pen.Width == 0) { return; } if (points == null) { return; } if (points.Length < 3) { return; } this.iDUIGraphics.DrawPolygon(pen, points); }
public void DrawPolygon(DUIPen pen, PointF[] points) { bool closed = true; if (points == null) { return; } if (points.Length < (closed ? 3 : 2)) { return; } pen.RenderTarget = this.target; if (pen.IsDefaultStyleProperties) { using (SharpDX.Direct2D1.PathGeometry pathGeometry = new SharpDX.Direct2D1.PathGeometry(this.target.RenderTarget.Factory)) using (SharpDX.Direct2D1.GeometrySink geometrySink = pathGeometry.Open()) { geometrySink.BeginFigure(DxConvert.ToVector2(points[0]), SharpDX.Direct2D1.FigureBegin.Filled); for (int i = 1; i < points.Length; i++) { geometrySink.AddLine(DxConvert.ToVector2(points[i])); } geometrySink.EndFigure(closed ? SharpDX.Direct2D1.FigureEnd.Closed : SharpDX.Direct2D1.FigureEnd.Open); geometrySink.Close(); this.target.RenderTarget.DrawGeometry(pathGeometry, pen, pen.Width); } } else { using (SharpDX.Direct2D1.PathGeometry pathGeometry = new SharpDX.Direct2D1.PathGeometry(this.target.RenderTarget.Factory)) using (SharpDX.Direct2D1.GeometrySink geometrySink = pathGeometry.Open()) { geometrySink.BeginFigure(DxConvert.ToVector2(points[0]), SharpDX.Direct2D1.FigureBegin.Filled); for (int i = 1; i < points.Length; i++) { geometrySink.AddLine(DxConvert.ToVector2(points[i])); } geometrySink.EndFigure(closed ? SharpDX.Direct2D1.FigureEnd.Closed : SharpDX.Direct2D1.FigureEnd.Open); geometrySink.Close(); this.target.RenderTarget.DrawGeometry(pathGeometry, pen, pen.Width, pen); } } }
public void DrawBezier(DUIPen pen, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { this.graphics.DrawBezier(pen, x1, y1, x2, y2, x3, y3, x4, y4); }
public void DrawLine(DUIPen pen, float x1, float y1, float x2, float y2) { this.graphics.DrawLine(pen, x1, y1, x2, y2); }
public void DrawPolygon(DUIPen pen, PointF[] points) { this.graphics.DrawPolygon(pen, points); }
public void DrawEllipse(DUIPen pen, float x, float y, float width, float height) { this.graphics.DrawEllipse(pen, x, y, width, height); }
public void DrawRoundedRectangle(DUIPen pen, RectangleF rect, float radius) { this.DrawRoundedRectangle(pen, rect.X, rect.Y, rect.Width, rect.Height, radius); }
public void DrawEllipse(DUIPen pen, int x, int y, int width, int height) { this.DrawEllipse(pen, (float)x, (float)y, (float)width, (float)height); }
public void DrawBezier(DUIPen pen, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4) { this.DrawBezier(pen, (float)x1, (float)y1, (float)x2, (float)y2, (float)x3, (float)y3, (float)x4, (float)y4); }
public void DrawEllipse(DUIPen pen, RectangleF rect) { this.DrawEllipse(pen, rect.X, rect.Y, rect.Width, rect.Height); }
public void DrawLine(DUIPen pen, int x1, int y1, int x2, int y2) { this.DrawLine(pen, (float)x1, (float)y1, (float)x2, (float)y2); }
public void DrawLines(DUIPen pen, Point[] points) { this.DrawLines(pen, points.Select(p => new PointF(p.X, p.Y)).ToArray()); }
public void DrawBezier(DUIPen pen, PointF p1, PointF p2, PointF p3, PointF p4) { this.DrawBezier(pen, p1.X, p1.Y, p2.X, p2.Y, p3.X, p3.Y, p4.X, p4.Y); }
public void DrawPolygon(DUIPen pen, Point[] points) { this.DrawPolygon(pen, points.Select(p => (PointF)p).ToArray()); }
public void DrawLine(DUIPen pen, PointF pt1, PointF pt2) { this.DrawLine(pen, pt1.X, pt1.Y, pt2.X, pt2.Y); }
public void DrawRoundedRectangle(DUIPen pen, int x, int y, int width, int height, float radius) { this.DrawRoundedRectangle(pen, (float)x, (float)y, (float)width, (float)height, radius); }