public Patch(Landscape land) { Land = land; }
void OnInitComplete() { engine.CameraInput.Camera.FarZ = 12000; heightMap = ReadHgtFile(hgtFile, MapSize); landscape = new Landscape(); //landscape.SplitFunction = SplitFromHeight; landscape.VisibleFunction = IsTriVisible; landscape.FetchFunction = MapFetchFunction; landscape.MAP_SIZE = heightMap.GetLength(0)-1; landscape.NUM_PATCHES_PER_SIDE = NumPatches; landscape.Init(); landscape.Scale = new Vector3(1, 0.0005f, 1); landscape.BindToPass(engine.D3DDevice, engine.Effect, "Terrain"); engine.Geometry.Add(landscape); using (MeshFactory fact = new MeshFactory()) person = fact.CreateSphere(0.5f, 20, 20); float h = GetHeightAtPoint(2.5f,2.5f); person.Translation = new Vector3(2.5f, h+1, 2.5f); person.BindToPass(engine.D3DDevice, engine.Effect, 2); engine.Geometry.Add(person); engine.D3DDevice.FillMode = SlimDX.Direct3D10.FillMode.Wireframe; engine.CameraInput.LookAt(new Vector3(MapSize/2, 100, 0), new Vector3(MapSize/2, 0, MapSize/2)); }
public void SetUp() { landscape = new Landscape(); }