public Level CreateLevel1(Game game, GraphicsDeviceManager graphics, SpriteBatch spriteBatch)
        {
            Texture2D texture1 = Content.Load<Texture2D>("Images/Spikes");
            Sprite spikes = new Sprite(game, texture1, Vector2.Zero, spriteBatch, new EnemyType(Content, EnemyType.Etype.Simple));
            spikes.objectType = ObjectType.Spikes;
            spikes.Color = Color.White;
            Texture2D texture2 = Content.Load<Texture2D>("Images/swamp2");//SmallGreenMarsh");
            Sprite marsh = new Sprite(game, texture2, Vector2.Zero, spriteBatch, new EnemyType(Content, EnemyType.Etype.Simple));
            marsh.objectType = ObjectType.Marsh;

            List<Sprite> randomObjects = new List<Sprite>();
            randomObjects.Add(spikes);
            randomObjects.Add(marsh);

            Level level1 = new Level(graphics, spriteBatch, Content, Level.LevelSelected.Level1, randomObjects);
            level1.Name = "Level1";

            EnemyGroup eg1 = new EnemyGroup(Content, graphics, simple, 100, 2, Enemy.Direction.Left);
            EnemyGroup eg2 = new EnemyGroup(Content, graphics, simple, 100, 2, Enemy.Direction.Right);
            EnemyGroup eg3 = new EnemyGroup(Content, graphics, bombers, 300, 1, Enemy.Direction.Left);
            EnemyGroup eg4 = new EnemyGroup(Content, graphics, bombers, 300, 1, Enemy.Direction.Right);
            EnemyGroup eg5 = new EnemyGroup(Content, graphics, simple, 700, 2, Enemy.Direction.Left);
            EnemyGroup eg6 = new EnemyGroup(Content, graphics, simple, 700, 2, Enemy.Direction.Right);
            EnemyGroup eg7 = new EnemyGroup(Content, graphics, gunners, 1000, 2, Enemy.Direction.Right, false, true);
            EnemyGroup eg8 = new EnemyGroup(Content, graphics, gunners, 1000, 2, Enemy.Direction.Left, false, true);

            EnemyGroup eg9 = new EnemyGroup(Content, graphics, bombers, 1100, 2, Enemy.Direction.Left);
            EnemyGroup eg10 = new EnemyGroup(Content, graphics, bombers, 1100, 2, Enemy.Direction.Right);
            EnemyGroup eg11 = new EnemyGroup(Content, graphics, gunners, 1350, 1, Enemy.Direction.Right);
            EnemyGroup eg12 = new EnemyGroup(Content, graphics, gunners, 1600, 1, Enemy.Direction.Left);
            EnemyGroup eg13 = new EnemyGroup(Content, graphics, hards, 1600, 2, Enemy.Direction.Right);
            EnemyGroup eg14 = new EnemyGroup(Content, graphics, midBoss, 2000, 1, Enemy.Direction.Top, true); //change 1000 back to 2000

            level1.AddGroup(eg1);
            level1.AddGroup(eg2);
            level1.AddGroup(eg3);
            level1.AddGroup(eg4);
            level1.AddGroup(eg5);
            level1.AddGroup(eg6);
            level1.AddGroup(eg7);
            level1.AddGroup(eg8);

            level1.AddGroup(eg9);
            level1.AddGroup(eg10);
            level1.AddGroup(eg11);
            level1.AddGroup(eg12);
            level1.AddGroup(eg13);
            level1.AddGroup(eg14);

            return level1;
        }
        public Level CreateLevel5(Game game, GraphicsDeviceManager graphics, SpriteBatch spriteBatch)
        {
            Texture2D texture1 = Content.Load<Texture2D>("Images/Spikes");
            Sprite spikes = new Sprite(game, texture1, Vector2.Zero, spriteBatch, new EnemyType(Content, EnemyType.Etype.Simple));
            spikes.objectType = ObjectType.Spikes;
            spikes.Color = Color.White;

            List<Sprite> randomObjects = new List<Sprite>();
            randomObjects.Add(spikes);

            Level level5 = new Level(graphics, spriteBatch, Content, Level.LevelSelected.Level5, randomObjects);

            level5.Name = "Level5";

            //Wave1
            EnemyGroup eg1 = new EnemyGroup(Content, graphics, simple, 100, 30, Enemy.Direction.Left);
            EnemyGroup eg2 = new EnemyGroup(Content, graphics, simple, 200, 30, Enemy.Direction.Right);
            EnemyGroup eg3 = new EnemyGroup(Content, graphics, bombers, 300, 15, Enemy.Direction.Left);
            EnemyGroup eg4 = new EnemyGroup(Content, graphics, bombers, 400, 15, Enemy.Direction.Right);
            EnemyGroup eg5 = new EnemyGroup(Content, graphics, gunners, 500, 20, Enemy.Direction.Right);
            EnemyGroup eg6 = new EnemyGroup(Content, graphics, gunners, 600, 20, Enemy.Direction.Left);
            EnemyGroup eg7 = new EnemyGroup(Content, graphics, simple, 700, 30, Enemy.Direction.Left);
            EnemyGroup eg8 = new EnemyGroup(Content, graphics, simple, 800, 30, Enemy.Direction.Right);

            //Midboss
            EnemyGroup eg9 = new EnemyGroup(Content, graphics, midBoss, 1000, 1, Enemy.Direction.Right, false, true);
            EnemyGroup eg10 = new EnemyGroup(Content, graphics, level2midboss, 1000, 3, Enemy.Direction.Left, false, true);
            EnemyGroup eg11 = new EnemyGroup(Content, graphics, midBoss, 1000, 1, Enemy.Direction.Top, false, true);
            EnemyGroup eg12 = new EnemyGroup(Content, graphics, level2midboss, 1000, 3, Enemy.Direction.Right, false, true);
            EnemyGroup eg13 = new EnemyGroup(Content, graphics, midBoss, 1000, 1, Enemy.Direction.Left, false, true);

            //Wave 2
            EnemyGroup eg14 = new EnemyGroup(Content, graphics, gunners, 1100, 25, Enemy.Direction.Left);
            EnemyGroup eg15 = new EnemyGroup(Content, graphics, gunners, 1200, 25, Enemy.Direction.Right);
            EnemyGroup eg16 = new EnemyGroup(Content, graphics, bombers, 1300, 20, Enemy.Direction.Right);
            EnemyGroup eg17 = new EnemyGroup(Content, graphics, bombers, 1400, 20, Enemy.Direction.Left);
            EnemyGroup eg18 = new EnemyGroup(Content, graphics, hards, 1500, 15, Enemy.Direction.Left);
            EnemyGroup eg19 = new EnemyGroup(Content, graphics, hards, 1600, 15, Enemy.Direction.Right);
            EnemyGroup eg20 = new EnemyGroup(Content, graphics, darting, 1700, 10, Enemy.Direction.Left);
            EnemyGroup eg21 = new EnemyGroup(Content, graphics, darting, 1800, 10, Enemy.Direction.Right);

            //Boss
            EnemyGroup eg22 = new EnemyGroup(Content, graphics, boss, 2000, 1, Enemy.Direction.Left, true);
            EnemyGroup eg23 = new EnemyGroup(Content, graphics, boss, 2000, 3, Enemy.Direction.Top, true);
            EnemyGroup eg24 = new EnemyGroup(Content, graphics, boss, 2000, 1, Enemy.Direction.Right, true);
            EnemyGroup eg25 = new EnemyGroup(Content, graphics, level3boss, 2000, 1, Enemy.Direction.Left, true);
            EnemyGroup eg26 = new EnemyGroup(Content, graphics, level3boss, 2000, 1, Enemy.Direction.Right, true);

            level5.AddGroup(eg1);
            level5.AddGroup(eg2);
            level5.AddGroup(eg3);
            level5.AddGroup(eg4);
            level5.AddGroup(eg5);
            level5.AddGroup(eg6);
            level5.AddGroup(eg7);
            level5.AddGroup(eg8);
            level5.AddGroup(eg9);
            level5.AddGroup(eg10);
            level5.AddGroup(eg11);
            level5.AddGroup(eg12);
            level5.AddGroup(eg13);

            level5.AddGroup(eg14);
            level5.AddGroup(eg15);
            level5.AddGroup(eg16);
            level5.AddGroup(eg17);
            level5.AddGroup(eg18);
            level5.AddGroup(eg19);
            level5.AddGroup(eg20);
            level5.AddGroup(eg21);
            level5.AddGroup(eg22);
            level5.AddGroup(eg23);
            level5.AddGroup(eg24);
            level5.AddGroup(eg25);
            level5.AddGroup(eg26);

            return level5;
        }
Example #3
0
 public void AddGroup(EnemyGroup group)
 {
     this.groups.Add(group);
 }