public Game_Logic(SizeF clinetSize) { charakter = new Charakter(clinetSize); charakter.CharakterReset(); rectangles = new Rectangles(clinetSize); collision = false; }
public Graphics_Paint(Game_Logic game_Logic) { charakter = game_Logic.Charakter; rectangles = game_Logic.Rectangles; DinoAnimationImage = Properties.Resources.Dinoanimation; CactiAnimationImag = Properties.Resources.Cacti_Imges; LargCactiAnimationImag = Properties.Resources.LargCacti; GameOverSceenImg = Properties.Resources.GameOverSceen; CloudImg = Properties.Resources.clound; this.Base = Properties.Resources.BaseLine; animationIndex = 0; generator = new Random(); xRect = 100; yRect = 100; x = 0; hitboxShow = false; }