Scale() public method

public Scale ( double scale ) : void
scale double
return void
Example #1
0
 public void AddOverlay(OverlayGraphic overlay)
 {
     _overlays.Add(overlay);
     overlay.Scale(_scaleFactor);
 }
Example #2
0
        /// <summary>Renders DICOM image to <see cref="IImage"/>.</summary>
        /// <param name="frame">Zero indexed frame number</param>
        /// <returns>Rendered image</returns>
        public virtual IImage RenderImage(int frame = 0)
        {
            if (frame != CurrentFrame || _pixelData == null) Load(Dataset, frame);

            var graphic = new ImageGraphic(_pixelData);

            if (ShowOverlays)
            {
                foreach (var overlay in _overlays)
                {
                    if ((frame + 1) < overlay.OriginFrame
                        || (frame + 1) > (overlay.OriginFrame + overlay.NumberOfFrames - 1)) continue;

                    var og = new OverlayGraphic(
                        PixelDataFactory.Create(overlay),
                        overlay.OriginX - 1,
                        overlay.OriginY - 1,
                        OverlayColor);
                    graphic.AddOverlay(og);
                    og.Scale(this._scale);
                }
            }

            return graphic.RenderImage(this._pipeline.LUT);
        }
		/// <summary>Renders DICOM image to System.Drawing.Image</summary>
		/// <param name="frame">Zero indexed frame number</param>
		/// <returns>Rendered image</returns>
		public Image RenderImage(int frame = 0) {
			if (frame != _currentFrame || _pixelData == null)
				Load(Dataset, frame);

			var graphic = new ImageGraphic(_pixelData);

            try
            {
                if (ShowOverlays)
                {
                    foreach (var overlay in _overlays)
                    {
					if ((frame + 1) < overlay.OriginFrame || (frame + 1) > (overlay.OriginFrame + overlay.NumberOfFrames - 1))
						continue;

					var og = new OverlayGraphic(PixelDataFactory.Create(overlay), overlay.OriginX - 1, overlay.OriginY - 1, OverlayColor);
					graphic.AddOverlay(og);
                        og.Scale(this._scale);
				}
			}

                var image = graphic.RenderImage(_pipeline.LUT);

                return new Bitmap(image);
            }
            finally
            {
                if (graphic != null)
                {
                    graphic.Dispose();
                }
            }
		}
Example #4
0
 /// <summary>
 /// Add overlay to render over the resulted image 
 /// </summary>
 /// <param name="overlay">Overlay graphic </param>
 public void AddOverlay(OverlayGraphic overlay)
 {
     _overlays.Add(overlay);
     overlay.Scale(_scaleFactor);
 }