Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            myGrid = new Grid(this, "level.txt", graphics.PreferredBackBufferHeight, graphics.PreferredBackBufferWidth);

            base.Initialize();
        }
Example #2
0
 public Stone(Game1 game, Grid grid, String image, int x, int y)
     : base(game, grid, image, x, y)
 {
 }
Example #3
0
 public Block(Game1 game, Grid grid, String image, int x, int y)
 {
     texture = game.Content.Load<Texture2D>(image);
     position = grid.GetPosition(x, y);
 }