Example #1
0
        private static void LoadWeaponInfo()
        {
            foreach (var item in weaponSheet)
            {
                if (item._code == null)
                {
                    continue;
                }

                item.hitClass    = WeaponHitClass.Find(item._hitClass);
                item.missileType = MissileInfo.Find(item.missileTypeId);

                item.code           = item._code;
                item.cost           = item._cost;
                item.gambleCost     = item._gambleCost;
                item.flippyFile     = item._flippyFile;
                item.invFile        = item._invFile;
                item.invWidth       = item._invWidth;
                item.invHeight      = item._invHeight;
                item.level          = item._level;
                item.levelReq       = item._levelReq;
                item.weapon         = item;
                item.name           = Translation.Find(item.nameStr);
                item.type1Code      = item._type1;
                item.type2Code      = item._type2;
                item.component      = item._component;
                item.alternateGfx   = item._alternateGfx;
                item.dropSound      = SoundInfo.Find(item._dropSound);
                item.dropSoundFrame = item._dropSoundFrame;
                item.useSound       = SoundInfo.Find(item._useSound);
                item.alwaysUnique   = item._alwaysUnique;
                item.normCode       = item._normCode;
                item.uberCode       = item._uberCode;
                item.ultraCode      = item._ultraCode;

                if (!byCode.ContainsKey(item.code))
                {
                    byCode.Add(item.code, item);
                }
            }
        }
Example #2
0
        public void Do(Unit self, Unit targetUnit, Vector3 target)
        {
            if (srvDoFunc == 27)
            {
                // teleport
                self.InstantMove(target);
            }

            if (srvDoFunc == 1)
            {
                Item           weapon   = self.equip == null ? null : self.equip.GetWeapon();
                int            damage   = 10;
                WeaponHitClass hitClass = WeaponHitClass.HandToHand;
                bool           ranged   = false;
                if (weapon != null)
                {
                    WeaponInfo weaponInfo = weapon.info.weapon;
                    hitClass = weaponInfo.hitClass;
                    if (weaponInfo.twoHanded)
                    {
                        damage = Random.Range(weaponInfo.twoHandedMinDamage, weaponInfo.twoHandedMaxDamage + 1);
                    }
                    else
                    {
                        damage = Random.Range(weaponInfo.minDamage, weaponInfo.maxDamage + 1);
                    }

                    ranged = weapon.info.type.shoots != null;
                }

                if (ranged)
                {
                    var missile = Missile.Create("arrow", target, self);
                    missile.weaponDamage = damage;
                }
                else if (targetUnit != null && IsRangeOk(self, targetUnit, target))
                {
                    AudioManager.instance.Play(hitClass.hitSound, targetUnit.transform.position);
                    targetUnit.Hit(damage, self);
                }
            }
            else if (srvDoFunc == 17)
            {
                // charged bold, bolt sentry
                int boltCount = 7;
                for (int i = 0; i < boltCount; ++i)
                {
                    var offset = new Vector3(Random.Range(-boltCount / 2f, boltCount / 2f), Random.Range(-boltCount / 2f, boltCount / 2f));
                    Missile.Create(clientMissileA, self.iso.pos, target + offset, self);
                }
            }
            else if (srvDoFunc == 22)
            {
                // nova, poison nova, howl
                int missileCount = 64;
                Missile.CreateRadially(clientMissileA, self.iso.pos, self, missileCount);
            }
            else if (srvDoFunc == 31)
            {
                // raise skeleton, raise skeletal mage
                var pos     = Iso.MapToWorld(target);
                var monster = global::Diablerie.Game.World.WorldBuilder.SpawnMonster(summon, pos, summoner: self);
                monster.overrideMode = summode;
                Missile.Create(clientMissileA, target, target, self);
            }
            else if (srvDoFunc == 45)
            {
                // traps
                var pos     = Iso.MapToWorld(target);
                var monster = global::Diablerie.Game.World.WorldBuilder.SpawnMonster(summon, pos, summoner: self);
                monster.overrideMode = summode;
                Missile.Create(clientMissileA, target, target, self);
            }
            else if (srvDoFunc == 56 || srvDoFunc == 57)
            {
                // 57 iron golem, 56 other golems
                var pos     = Iso.MapToWorld(target);
                var monster = global::Diablerie.Game.World.WorldBuilder.SpawnMonster(summon, pos, summoner: self);
                monster.overrideMode = summode;
            }
            else if (srvDoFunc == 114)
            {
                // raven
                var pos     = Iso.MapToWorld(target);
                var monster = global::Diablerie.Game.World.WorldBuilder.SpawnMonster(summon, pos, summoner: self);
                monster.overrideMode = summode;
            }
            else if (srvDoFunc == 119)
            {
                // summon grizzly, wolves, spirits
                var pos     = Iso.MapToWorld(target);
                var monster = global::Diablerie.Game.World.WorldBuilder.SpawnMonster(summon, pos, summoner: self);
                monster.overrideMode = summode;
            }
            else if (srvDoFunc == 68)
            {
                // barbarian howls
                int missileCount = 64;
                Missile.CreateRadially(clientMissileA, self.iso.pos, self, missileCount);
            }
            else
            {
                if (clientMissileA != null)
                {
                    Missile.Create(clientMissileA, self.iso.pos, target, self);
                }
            }

            if (clientMissile != null)
            {
                Missile.Create(clientMissile, self.iso.pos, target, self);
            }
        }
Example #3
0
        static WeaponHitClass()
        {
            map.Add("hth", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_punch_1"),
                hitSound = SoundInfo.Find("impact_punch_1")
            });
            map.Add("1hss", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_1hs_small_1"),
                hitSound = SoundInfo.Find("impact_blade_swing_1")
            });
            map.Add("1hsl", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_1hs_large_1"),
                hitSound = SoundInfo.Find("impact_blade_swing_1")
            });
            map.Add("2hss", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_2hs_small_1"),
                hitSound = SoundInfo.Find("impact_blade_swing_1")
            });
            map.Add("2hsl", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_2hs_large_1"),
                hitSound = SoundInfo.Find("impact_blade_swing_1")
            });
            map.Add("1ht", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_1ht_1"),
                hitSound = SoundInfo.Find("impact_blade_thrust_1")
            });
            map.Add("2ht", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_2ht_1"),
                hitSound = SoundInfo.Find("impact_blade_thrust_1")
            });
            map.Add("club", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_1ht_1"),
                hitSound = SoundInfo.Find("impact_blunt_1")
            });
            map.Add("staf", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_staff_1"),
                hitSound = SoundInfo.Find("impact_blunt_1")
            });
            map.Add("bow", new WeaponHitClass()
            {
                sound    = null,
                hitSound = null
            });
            map.Add("xbow", new WeaponHitClass()
            {
                sound    = null,
                hitSound = null
            });
            map.Add("claw", new WeaponHitClass()
            {
                sound    = SoundInfo.Find("weapon_punch_1"),
                hitSound = SoundInfo.Find("impact_claw_1")
            });

            foreach (var kv in map)
            {
                kv.Value.code = kv.Key;
            }

            HandToHand = map["hth"];
        }