Example #1
0
        public Form1(bool srv, Player p, Point loc, Form2 f2)
        {
            server = srv;

            InitializeComponent();
            plData = new playersData();

            F2 = f2;
            buttonsLook(p.getIpAddress(), p.PlayerID);
            this.Show();
            this.StartPosition = FormStartPosition.Manual;
            this.Location      = loc;
            pl = p;
            plData.AddToPlayerList(p);

            if (server)
            {
                thread = new Thread(new ThreadStart(serverStart1));     // wyrzucamy serwer do innego wątku
            }
            else
            {
                sendMsg = preparesMSG(msgType.addPlayer);
                thread  = new Thread(new ThreadStart(clientStart1));    // wyrzucamy serwer do innego wątku
            }
            thread.Start();
            //   waitForPushGame.WaitOne();                       // czekamy aż spełnione zostaną warunki
            //  runForm3();
        }
Example #2
0
 private void MSGAddPlayers(PlayerL ppppp2)//updatuje playersData o otrzymaną listę graczy
 {
     if (ppppp2 != null)
     {
         if (ppppp2.lista != null)
         {
             if (ppppp2.lista.Count > 0)
             {
                 foreach (Player p in ppppp2.lista)
                 {
                     if (p.iPadd != pl.iPadd)
                     {
                         //trzeba zrobic logike dodawania
                         plData.AddToPlayerList(p);
                     }
                 }
                 //   updatePlayerList2(ppp.lista);
             }
         }
     }
 }
Example #3
0
 public void addPlayer(Player pl)
 {
     playersList.AddToPlayerList(pl);
 }
Example #4
0
 public Game(Player pl)
 {
     playersList = new playersData();
     playersList.AddToPlayerList(pl);
     gameIP = pl.getIpAddress();
 }