public static void MinimizeHopcroft(Automaton a)
        {
            a.Determinize();
            var tr = a.Initial.Transitions;

            if (tr.Count == 1)
            {
                var t = tr[0];
                if (t.To == a.Initial && t.Min == char.MinValue && t.Max == char.MaxValue)
                {
                    return;
                }
            }

            a.Totalize();

            var ss     = a.GetStates();
            var states = new State[ss.Count];
            var number = 0;

            foreach (var q in ss)
            {
                states[number] = q;
                q.Number       = number++;
            }

            var sigma = a.GetStartPoints();

            var v       = Enumerable.Repeat <LinkedList <State> >(default, sigma.Length);
Example #2
0
        public static Automaton Complement(Automaton a)
        {
            a = a.CloneExpandedIfRequired();
            a.Determinize();
            a.Totalize();
            foreach (var p in a.GetStates())
            {
                p.Accept = !p.Accept;
            }

            a.RemoveDeadTransitions();
            return(a);
        }
Example #3
0
        public static bool Run(Automaton a, string s)
        {
            if (a.IsSingleton)
            {
                return(s.Equals(a.Singleton));
            }

            if (a.IsDeterministic)
            {
                var p = a.Initial;
                foreach (var t in s)
                {
                    var q = p.Step(t);
                    if (q == null)
                    {
                        return(false);
                    }

                    p = q;
                }

                return(p.Accept);
            }

            var states = a.GetStates();

            Automaton.SetStateNumbers(states);
            var pp      = new LinkedList <State>();
            var ppOther = new LinkedList <State>();
            var bb      = new BitArray(states.Count);
            var bbOther = new BitArray(states.Count);

            _ = pp.AddLast(a.Initial);
            var dest   = new List <State>();
            var accept = a.Initial.Accept;

            foreach (var c in s)
            {
                accept = false;
                ppOther.Clear();
                bbOther.SetAll(false);
                foreach (var p in pp)
                {
                    dest.Clear();
                    p.Step(c, dest);
                    foreach (var q in dest)
                    {
                        if (q.Accept)
                        {
                            accept = true;
                        }

                        if (!bbOther.Get(q.Number))
                        {
                            bbOther.Set(q.Number, true);
                            _ = ppOther.AddLast(q);
                        }
                    }
                }

                var tp = pp;
                pp      = ppOther;
                ppOther = tp;
                var tb = bb;
                bb      = bbOther;
                bbOther = tb;
            }

            return(accept);
        }
Example #4
0
        public static Automaton Intersection(Automaton a1, Automaton a2)
        {
            if (a1.IsSingleton)
            {
                return(a2.Run(a1.Singleton) ? a1.CloneIfRequired() : BasicAutomata.MakeEmpty());
            }

            if (a2.IsSingleton)
            {
                return(a1.Run(a2.Singleton) ? a2.CloneIfRequired() : BasicAutomata.MakeEmpty());
            }

            if (a1 == a2)
            {
                return(a1.CloneIfRequired());
            }

            var transitions1 = Automaton.GetSortedTransitions(a1.GetStates());
            var transitions2 = Automaton.GetSortedTransitions(a2.GetStates());
            var c            = new Automaton();
            var worklist     = new LinkedList <StatePair>();
            var newstates    = new Dictionary <StatePair, StatePair>();
            var p            = new StatePair(c.Initial, a1.Initial, a2.Initial);

            _ = worklist.AddLast(p);
            newstates.Add(p, p);
            while (worklist.Count > 0)
            {
                p          = worklist.RemoveAndReturnFirst();
                p.S.Accept = p.FirstState.Accept && p.SecondState.Accept;
                var t1 = transitions1[p.FirstState.Number];
                var t2 = transitions2[p.SecondState.Number];
                for (int n1 = 0, b2 = 0; n1 < t1.Length; n1++)
                {
                    while (b2 < t2.Length && t2[b2].Max < t1[n1].Min)
                    {
                        b2++;
                    }

                    for (var n2 = b2; n2 < t2.Length && t1[n1].Max >= t2[n2].Min; n2++)
                    {
                        if (t2[n2].Max >= t1[n1].Min)
                        {
                            var q = new StatePair(t1[n1].To, t2[n2].To);
                            _ = newstates.TryGetValue(q, out var r);
                            if (r == null)
                            {
                                q.S = new State();
                                _   = worklist.AddLast(q);
                                newstates.Add(q, q);
                                r = q;
                            }

                            var min = t1[n1].Min > t2[n2].Min ? t1[n1].Min : t2[n2].Min;
                            var max = t1[n1].Max < t2[n2].Max ? t1[n1].Max : t2[n2].Max;
                            p.S.Transitions.Add(new Transition(min, max, r.S));
                        }
                    }
                }
            }

            c.IsDeterministic = a1.IsDeterministic && a2.IsDeterministic;
            c.RemoveDeadTransitions();
            c.CheckMinimizeAlways();
            return(c);
        }