Example #1
0
        public void Close(string name)
        {
            UIWidget widget = WidgetUtility.Find <UIWidget>(name);

            if (widget != null)
            {
                widget.Close();
            }
        }
Example #2
0
        public void Show(string name)
        {
            UIWidget widget = WidgetUtility.Find <UIWidget>(name);

            if (widget != null)
            {
                widget.Show();
            }
        }
Example #3
0
 /// <summary>
 /// Start is called on the frame when a script is enabled just before any of the Update methods is called the first time.
 /// </summary>
 private void Start()
 {
     //Find tooltip instance with name "Tooltip"
     instance = WidgetUtility.Find <Tooltip> (instanceName);
     //Check if an instance of UITooltip is located in scene
     if (enabled && instance == null)
     {
         //No instance -> disable trigger
         enabled = false;
     }
     this.m_PropertyPairs = new List <KeyValuePair <string, string> >();
     for (int i = 0; i < properties.Length; i++)
     {
         this.m_PropertyPairs.Add(new KeyValuePair <string, string>(properties[i].key, properties[i].value));
     }
 }