Example #1
0
 public override void Initialize(StatsHandler handler, StatOverride statOverride)
 {
     base.Initialize(handler, statOverride);
     this.m_Experience = handler.GetStat(this.m_Experience.Name) as Attribute;
     this.m_Experience.onCurrentValueChange += () =>
     {
         if (this.m_Experience.CurrentValue >= this.m_Experience.Value)
         {
             this.m_Experience.CurrentValue = 0f;
             Add(1f);
         }
     };
 }
Example #2
0
        protected virtual void Update()
        {
            //TODO BETTER FIX, SelectableUIStat is displaying same values for all enemies
            //if (stat == null) {
            StatsHandler handler = GetStatsHandler();

            if (handler == null)
            {
                return;
            }
            stat = handler.GetStat(this.m_Stat);
            if (this.m_FreePoints != null)
            {
                freePoints = handler.GetStat(this.m_FreePoints);
            }

            if (this.m_StatName != null)
            {
                this.m_StatName.text = this.stat.Name;
            }
            //	}
            Repaint();
        }
Example #3
0
        public void Initialize(StatsHandler handler)
        {
            this.m_Handler = handler;
            List <GetStat> statNodes = new List <GetStat>();

            for (int i = 0; i < handler.stats.Count; i++)
            {
                statNodes.AddRange(formula.nodes.Where(x => typeof(GetStat).IsAssignableFrom(x.GetType())).Cast <GetStat>());
            }
            for (int i = 0; i < statNodes.Count; i++)
            {
                statNodes[i].statValue = handler.GetStat(statNodes[i].stat.Trim());
            }
            if (this.m_Regenerate)
            {
                handler.StartCoroutine(Regeneration());
            }
        }