Example #1
0
        public ResolutionScreen()
        {
            rm = new ResolutionManager();
            SpriteFont font = Engine.Instance.Game.Content.Load<SpriteFont>("Arial");
            List<Vector2> tmpList = rm.AvailableDisplayMode;
            list = new LinkedList<TextWidget>();
            int tmpHeight = 0 ;
            int tmpWidth = 0;
            Engine.Instance.Game.IsMouseVisible = true;

            foreach(Vector2 tmp in tmpList)
            {
                Vector2 tmpPos = new Vector2(tmpWidth, tmpHeight);
                MyTextWidget tmpTxt = new MyTextWidget(font);

                list.AddFirst(tmpTxt);
                tmpTxt.Position = tmpPos;
                tmpHeight += 30;
                addComponent(tmpTxt);
                tmpTxt.Width = tmp.X;
                tmpTxt.Height = tmp.Y;
                if (tmpHeight -400 >rm.CurrentDisplayMode().X)
                {
                    tmpHeight = 0;
                    tmpWidth += 100;
                }
            }
        }
Example #2
0
        private Engine(Game game)
            : base(game)
        {
            _graphics          = new GraphicsDeviceManager(game);
            _library           = Library.Instance;
            _resolutionManager = new ResolutionManager();

            // Set Graphic Profile to minimum requirements
            _graphics.GraphicsProfile = GraphicsProfile.Reach;
            _graphics.ApplyChanges();
        }