public void Awake()
        {
            window = InventoryManager.instance.craftingStandard.window;
            triggerer = GetComponent<ObjectTriggerer>();
            triggerer.window = window;
            triggerer.handleWindowDirectly = false; // We're in charge now :)

            window.OnHide += () =>
            {
                currentCraftingStation = null;
            };

            triggerer.OnTriggerUse += () =>
            {
                window.Toggle();

                if (window.isVisible)
                {
                    currentCraftingStation = this;
                    InventoryManager.instance.craftingStandard.SetCraftingCategory(category);
                }
            };
            triggerer.OnTriggerUnUse += () =>
            {
                if (currentCraftingStation == this)
                    window.Hide();
            };
        }
Example #2
0
        public void Awake()
        {
            window           = InventoryManager.instance.craftingStandard.window;
            triggerer        = GetComponent <ObjectTriggerer>();
            triggerer.window = window;
            triggerer.handleWindowDirectly = false; // We're in charge now :)

            window.OnHide += () =>
            {
                currentCraftingStation = null;
            };

            triggerer.OnTriggerUse += () =>
            {
                window.Toggle();

                if (window.isVisible)
                {
                    currentCraftingStation = this;
                    InventoryManager.instance.craftingStandard.SetCraftingCategory(category);
                }
            };
            triggerer.OnTriggerUnUse += () =>
            {
                if (currentCraftingStation == this)
                {
                    window.Hide();
                }
            };
        }
        public void Awake()
        {
            if (InventoryManager.instance.craftingStandard == null)
            {
                Debug.LogWarning("Crafting triggerer in scene, but no crafting window found", transform);
                return;
            }

            window = InventoryManager.instance.craftingStandard.window;

            triggerer = GetComponent<ObjectTriggerer>();
            triggerer.window = window;
            triggerer.handleWindowDirectly = false; // We're in charge now :)

            if (triggerer.window == null)
            {
                Debug.LogWarning("Crafting triggerer created but no CraftingStandardUI found in scene, or not set in managers.", transform);
                return;
            }

            window.OnHide += () =>
            {
                currentCraftingStation = null;
            };

            triggerer.OnTriggerUse += (player) =>
            {
                window.Toggle();

                if (window.isVisible)
                {
                    currentCraftingStation = this;
                    InventoryManager.instance.craftingStandard.SetCraftingCategory(category);
                }
            };
            triggerer.OnTriggerUnUse += (player) =>
            {
                if (currentCraftingStation == this)
                    window.Hide();
            };
        }