Example #1
0
        protected override void OnAlphaDataModified(D2dRect rect)
        {
            base.OnAlphaDataModified(rect);

            if (CellSize <= 0)
            {
                Mark(); Sweep(); return;
            }

            if (destructible.AlphaWidth != expectedWidth || destructible.AlphaHeight != expectedHeight || cells == null || cells.Length != cellWidth * cellHeight || CellSize != expectedCellSize)
            {
                Rebuild(); return;
            }

            var cellXMin = rect.MinX / CellSize;
            var cellYMin = rect.MinY / CellSize;
            var cellXMax = (rect.MaxX + 1) / CellSize;
            var cellYMax = (rect.MaxY + 1) / CellSize;

            cellXMin = Mathf.Clamp(cellXMin, 0, cellWidth - 1);
            cellXMax = Mathf.Clamp(cellXMax, 0, cellWidth - 1);
            cellYMin = Mathf.Clamp(cellYMin, 0, cellHeight - 1);
            cellYMax = Mathf.Clamp(cellYMax, 0, cellHeight - 1);

            for (var cellY = cellYMin; cellY <= cellYMax; cellY++)
            {
                var offset = cellY * cellWidth;

                for (var cellX = cellXMin; cellX <= cellXMax; cellX++)
                {
                    var index = cellX + offset;
                    var cell  = cells[index];

                    if (cell != null)
                    {
                        cell.Clear(tempColliders);

                        cells[index] = D2dPolygonColliderCell.Add(cell);
                    }

                    RebuildCell(ref cells[index], cellX, cellY);
                }
            }

            Sweep();
        }
Example #2
0
        private void Mark()
        {
            tempColliders.Clear();

            if (cells != null)
            {
                for (var i = cells.Length - 1; i >= 0; i--)
                {
                    var cell = cells[i];

                    if (cell != null)
                    {
                        cell.Clear(tempColliders);

                        cells[i] = D2dPolygonColliderCell.Add(cell);
                    }
                }
            }
        }