public static List <string> StatusBoxBar(Player player, Universe universe) { List <string> statusBoxText = new List <string>(); //XP -- Between Levels int xp = player.ExperiencePoints % 10; //Variable to hold XP Bar string xpBoxTop; string xpBoxBottom; switch (xp) { case 0: xpBoxTop = " __________ "; xpBoxBottom = "|__________|"; break; case 1: xpBoxTop = " __________ "; xpBoxBottom = "|/_________|"; break; case 2: xpBoxTop = " __________ "; xpBoxBottom = "|//________|"; break; case 3: xpBoxTop = " __________ "; xpBoxBottom = "|///_______|"; break; case 4: xpBoxTop = " __________ "; xpBoxBottom = "|////______|"; break; case 5: xpBoxTop = " __________ "; xpBoxBottom = "|/////_____|"; break; case 6: xpBoxTop = " __________ "; xpBoxBottom = "|//////____|"; break; case 7: xpBoxTop = " __________ "; xpBoxBottom = "|///////___|"; break; case 8: xpBoxTop = " __________ "; xpBoxBottom = "|////////__|"; break; case 9: xpBoxTop = " __________ "; xpBoxBottom = "|/////////_|"; break; default: xpBoxTop = " __________ "; xpBoxBottom = "|__________|"; break; } statusBoxText.Add($" {xpBoxTop} \n".PadLeft(5)); statusBoxText.Add($"XP: {xpBoxBottom} \n".PadLeft(5)); return(statusBoxText); }