/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png"); //skin = new Gwen.Skin.Simple(renderer); //skin.DefaultFont = new Font(renderer, "Courier", 10); canvas = new Canvas(skin); input = new Gwen.Input.OpenTK(this); input.Initialize(canvas); canvas.SetSize(Width, Height); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; var d = new DesignerBase(canvas); stopwatch.Restart(); lastTime = 0; }