private void button1_Click(object sender, EventArgs e)
        {
            God hero1 = new Poseidon();
            God hero2 = new Poseidon();

            hero2.setName("Bob");
            God hero3 = new Poseidon();

            hero3.setName("Sam");
            God hero4 = new Poseidon();

            hero4.setName("Bilbo");
            God hero5 = new Poseidon();

            hero5.setName("Frodo");

            Party heroParty = new Party();
            Dictionary <String, God> hero_list = new Dictionary <String, God>();

            hero_list.Add(hero1.getName(), hero1);
            hero_list.Add(hero2.getName(), hero2);
            hero_list.Add(hero3.getName(), hero3);
            hero_list.Add(hero4.getName(), hero4);
            hero_list.Add(hero5.getName(), hero5);
            NewGameForm newGame = new NewGameForm(heroParty, hero_list);

            this.Hide();
            //gameWorld = new World();
        }
Example #2
0
        private void button1_Click(object sender, EventArgs e)
        {
            God hero1 = new Poseidon();
            God hero2 = new Zeus();
            God hero3 = new Ares();
            God hero4 = new Hades();
            God hero5 = new Nike();
            God hero6 = new Nemesis();
            God hero7 = new Tyche();
            God hero8 = new Aphrodite();

            Party heroParty = new Party();
            Dictionary <String, God> hero_list = new Dictionary <String, God>();

            hero_list.Add(hero1.Name, hero1);
            hero_list.Add(hero2.Name, hero2);
            hero_list.Add(hero3.Name, hero3);
            hero_list.Add(hero4.Name, hero4);
            hero_list.Add(hero5.Name, hero5);
            hero_list.Add(hero6.Name, hero6);
            hero_list.Add(hero7.Name, hero7);
            hero_list.Add(hero8.Name, hero8);
            NewGameForm newGame = new NewGameForm(ref heroParty, ref hero_list);

            //InventoryState newInventory = new InventoryState();
            //inventory = newInventory.toInventory();
            this.Hide();
            //gameWorld = new World();
        }