public BattleInterruptController(Battlefield field, Int32 treshold) { _field = field; _treshold = treshold; _redsPreviousMovCount = _field.Reds.Count; _whitesPreviousMoveCount = _field.Whites.Count; }
public ActionCommand(UnitKeeper target, Battlefield field) : base() { _target = target; _isDeadly = (_target.Changed != null && _target.Changed.Health == 0) ? true : false; _allies = field.FindAllies(_target.Original); if (_allies == null) throw new InvalidOperationException("Allies were not found."); _index = _allies.FindIndex(original => original == _target.Original); }
public Battle() { _field = new Battlefield(); _field.Status = Battlefield.BattleStatus.Active; _commandManager = new CommandManager(_field); _commandManager.CommandEvent += HandleCommand; _availableStrategies = new List<MilitaryStrategy>(3); LoadAvailableStrategies(); if (_availableStrategies.Count == 0) throw new Exception("No available strategies."); _currentStrategy = _availableStrategies[0]; _interrupt = new BattleInterruptController(_field, 10); }
public WallOnWallStrategy(CommandManager commandManager, Battlefield field) : base(commandManager, field) { }
public FightCommand(UnitKeeper target, Battlefield field) : base(target, field) { }
public CommandManager(Battlefield field) { _done = new Stack<Command>(); _undone = new Stack<Command>(); }
protected MilitaryStrategy(CommandManager commandManager, Battlefield field) { _commandManager = commandManager; _field = field; }
public OneOnOneStrategy(CommandManager commandManager, Battlefield field) : base(commandManager, field) { }
public SpecialActionCommand(UnitKeeper target, Battlefield field) : base(target, field) { }
public GameOverCommand(Battlefield field, String message) : base() { _field = field; _message = message; }