Example #1
0
        /// <summary>
        /// Call this in the game build to take all persistent files and load them into the PersistentPath directory
        /// </summary>
        /// <returns>Boolean indicating if the unpack was sucessful</returns>
        public static bool unpackPersistentSaves()
        {
            //Make sure the file exists
            TextAsset ta = Resources.Load(fileNameTrackerName) as TextAsset;

            if (ta == null)
            {
                DS_MessageLogger.logMessageToBuildFile("Failed to find FileNameTracker File, either no saves were created or file was deleted", SerializerLogType.Warning);
                return(false);
            }

            FileNameTracker fileNameTracker = null;

            //Deserialize the file to read from
            try
            {
                BinaryFormatter binaryFormatter = new BinaryFormatter();
                MemoryStream    mStream         = new MemoryStream(ta.bytes);
                fileNameTracker = binaryFormatter.Deserialize(mStream) as FileNameTracker;
            }
            catch (IOException)
            {
                DS_MessageLogger.logMessageToBuildFile("IO Failure when trying to deserialize the FileNameTracker while unpacking the " +
                                                       "persistent binaries.", SerializerLogType.Error);
                return(false);
            }
            catch (Exception)
            {
                DS_MessageLogger.logMessageToBuildFile("General failure when trying to deserialize the FileNameTracker while unpacking the " +
                                                       "persistent binaries.", SerializerLogType.Error);
                return(false);
            }

            //Load all saved files into the persistent folder
            foreach (string fileName in fileNameTracker.fileNames)
            {
                unpackFile(fileName);
            }

            return(true);
        }
Example #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="objectToSave"></param>
        /// <param name="fileName"></param>
        private static void serializeObject_Persistent(object objectToSave, string fileName, int attemptsRemaining)
        {
            //Initialize objects for use
            BinaryFormatter binaryFormatter;
            FileStream      fileStream;
            FileNameTracker fileNameTracker;

            ////Get a valid copy of the FileNameTracker
            //If the file tracker exists we deserialize it
            if (SystemTools.fileExists(fileNamesTrackerPath))
            {
                try
                {
                    binaryFormatter = new BinaryFormatter();
                    fileStream      = new FileStream(fileNamesTrackerPath, FileMode.Open);
                    fileNameTracker = binaryFormatter.Deserialize(fileStream) as FileNameTracker;
                    fileStream.Close();
                }
                catch (IOException)
                {
                    //DS_MessageLogger.logMessageToUnityConsole("An unexpected IO failure occured when trying to open the FileNameTracker" +
                    //    " binary stored in the Resources Folder. Object saving process is being aborted!", SerializerLogType.Error);
                    Debug.Log("File already open, waiting then trying again");
                    //System.Threading.Thread.Sleep(500);
                    //serializeObject_Persistent(objectToSave, fileName);
                    return;
                }
                catch (Exception)
                {
                    DS_MessageLogger.logMessageToUnityConsole("An unknown failure occured when trying to open the FileNameTracker" +
                                                              " binary stored in the Resources Folder. Onject saving process is being aborted!", SerializerLogType.Error);
                    return;
                }
            }
            //Otherwise we need to make it
            else
            {
                fileNameTracker = new FileNameTracker();
            }

            //Build file name and save reference
            fileName = filenamePrefix + fileName;
            string filePath = resourcesFilePath + fileName + fileNameExtension;

            //Serialize the new Object provided by the Dev
            try
            {
                //Create stream and formatter
                binaryFormatter = new BinaryFormatter();
                fileStream      = new FileStream(filePath, FileMode.Create);
                //Serialize file and close stream
                binaryFormatter.Serialize(fileStream, objectToSave);
                fileStream.Close();
            }
            catch (IOException)
            {
                DS_MessageLogger.logMessageToUnityConsole("An unexpected IO failure occured when trying to serialize the provided object to the " +
                                                          "Resources Folder for persistance. " +
                                                          "Process is being aborted! \n" +
                                                          "Class Name: " + SystemTools.getObjectName(objectToSave), SerializerLogType.Error);
                return;
            }
            catch (Exception)
            {
                DS_MessageLogger.logMessageToUnityConsole("An unknown failure occured when trying to serialize the provided object to the " +
                                                          "Resources Folder for persistance." +
                                                          "Process is being aborted! \n" +
                                                          "Class Name: " + SystemTools.getObjectName(objectToSave), SerializerLogType.Error);
                return;
            }

            //Serialize the FileNameTracker for persistence
            try
            {
                //Add the new file name
                fileNameTracker.fileNames.Add(fileName);
                //Create stream and formatter
                binaryFormatter = new BinaryFormatter();
                fileStream      = new FileStream(fileNamesTrackerPath, FileMode.Create);
                //Serialize the file and close the stream
                binaryFormatter.Serialize(fileStream, fileNameTracker);
            }
            catch (IOException)
            {
                DS_MessageLogger.logMessageToUnityConsole("An unexpected IO failure occured when trying to serialize the FileNameTracker object. " +
                                                          "Process is being aborted!", SerializerLogType.Error);
                return;
            }
            catch (Exception)
            {
                DS_MessageLogger.logMessageToUnityConsole("An unknown failure occured when trying to serialize the FileNameTracker object. " +
                                                          "Process is being aborted!", SerializerLogType.Error);
                return;
            }

            //Log the save if messages are enabled
            DS_MessageLogger.logMessageToUnityConsole(SystemTools.getObjectName(objectToSave) + " was saved successfully", SerializerLogType.Standard);
        }