Example #1
0
        public override InternalArray Forward(InternalArray ar1)
        {
            InternalArray ar   = ar1.Clone();
            var           n    = ar1.Shape[0];
            var           c    = ar1.Shape[1];
            List <double> data = new List <double>();
            int           pos0 = 0;

            for (int i = 0; i < n; i++)
            {
                for (int j = 0; j < c; j++)
                {
                    var img = ar.GetNext2dImageFrom4dArray(ref pos0);
                    for (int z = 0; z < img.Data.Length; z++)
                    {
                        img.Data[z] = img.Data[z] < 0 ? (img.Data[z] * Weight.Data[j]) : img.Data[z];
                    }
                    data.AddRange(img.Data);
                }
            }

            ar.Data = data.ToArray();
            return(ar);
        }
Example #2
0
        public InternalArray ProcessImageOptimized2(InternalArray ar, int hout, int wout, int c, int hin, int win)
        {
            InternalArray ret = new InternalArray(new int[] { outChannels, hout, wout });

            InternalArray[,] filters = new InternalArray[outChannels, c];

            int pos0 = 0;

            for (int ch = 0; ch < outChannels; ch++)
            {
                for (int zz = 0; zz < c; zz++)
                {
                    var kernel  = Weight.GetNext2dImageFrom4dArray(ref pos0);
                    var kernel2 = Weight.Get2DImageFrom4DArray(ch, zz);
                    filters[ch, zz] = kernel;
                }
            }

            int shiftx = padding[0] - kernelSize[0] / 2;
            int shifty = padding[1] - kernelSize[1] / 2;

            Parallel.For(0, hout, (i) =>
            {
                var imul  = (i) * stride[0] - kernelSize[0] / 2 - shiftx;
                var maxi1 = Math.Min((ar.Shape[1] - imul) / dilation[0], kernelSize[0]);
                var mini1 = Math.Max((int)Math.Ceiling(-(double)imul / dilation[0]), 0);
                Parallel.For(0, wout, (j) =>
                {
                    var jmul  = (j) * stride[1] - kernelSize[1] / 2 - shifty;
                    var minj1 = Math.Max((int)Math.Ceiling(-(double)jmul / dilation[1]), 0);
                    var maxj1 = Math.Min((ar.Shape[2] - jmul) / dilation[1], kernelSize[1]);

                    for (int ch = 0; ch < outChannels; ch++)
                    {
                        double val = 0;

                        for (int zz = 0; zz < c; zz++)
                        {
                            var kernel  = filters[ch, zz];
                            var offset1 = zz * ar.offsets[0];
                            int kindex  = 0;

                            for (int i1 = mini1; i1 < maxi1; i1++)
                            {
                                var x = imul + i1 * dilation[0];

                                for (int j1 = minj1; j1 < maxj1; j1++)
                                {
                                    var y     = jmul + j1 * dilation[1];
                                    var index = offset1 + x * ar.offsets[1] + y;



                                    val += kernel.Data[kindex] * ar.Data[index];
                                    kindex++;
                                }
                            }
                        }
                        ret.Set3D(ch, i, j, val);
                    }
                });
            });
            //for (int i = 0; i < hout; i++)
            {
            }

            return(ret);
        }