private void OnLoaded(object sender, EventArgs e) { // setup trackball for moving the model around _trackball = new Trackball(); _trackball.Attach(this); _trackball.Slaves.Add(MyViewport3D); _trackball.Enabled = true; }
public MainWindow() { InitializeComponent(); //// Kinectが接続されているかどうかを確認する //if ( KinectSensor.KinectSensors.Count == 0 ) { // throw new Exception( "Kinectを接続してください" ); //} //// Kinectの動作を開始する //StartKinect( KinectSensor.KinectSensors[0] ); _trackball = new Trackball(); _trackball.Attach( this ); _trackball.Slaves.Add( myViewport3D ); _trackball.Enabled = true; }