public void OnReceiveTest()
 {
     long iPacketID = 0; // TODO: 初始化为适当的值
     long iLength = 0; // TODO: 初始化为适当的值
     bool bInGame = false; // TODO: 初始化为适当的值
     PacketReceiveCallback onPacketReceive = null; // TODO: 初始化为适当的值
     PacketHandler target = new PacketHandler( iPacketID, iLength, bInGame, onPacketReceive ); // TODO: 初始化为适当的值
     PacketReceiveCallback actual;
     actual = target.OnReceive;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void PacketHandlerConstructorTest()
 {
     long iPacketID = 0; // TODO: 初始化为适当的值
     long iLength = 0; // TODO: 初始化为适当的值
     bool bInGame = false; // TODO: 初始化为适当的值
     PacketReceiveCallback onPacketReceive = null; // TODO: 初始化为适当的值
     PacketHandler target = new PacketHandler( iPacketID, iLength, bInGame, onPacketReceive );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }