public void UpdatedZEventArgsConstructorTest()
 {
     float z = 0F; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedZEventArgs target = new UpdatedZEventArgs( z, gameEntity );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void OldZTest()
 {
     float z = 0F; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedZEventArgs target = new UpdatedZEventArgs( z, gameEntity ); // TODO: 初始化为适当的值
     float actual;
     actual = target.OldZ;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
        /// <summary>
        ///
        /// </summary>
        internal void OnUpdatedZ(float z, WorldEntity gameEntity)
        {
            EventHandler <UpdatedZEventArgs> tempAfterEventArgs = m_EventUpdatedZ;

            if (tempAfterEventArgs != null)
            {
                UpdatedZEventArgs eventArgs = new UpdatedZEventArgs(z, gameEntity);
                tempAfterEventArgs(this, eventArgs);
            }
        }
 /// <summary>
 /// 
 /// </summary>
 internal void OnUpdatedZ( float z, WorldEntity gameEntity )
 {
     EventHandler<UpdatedZEventArgs> tempAfterEventArgs = m_EventUpdatedZ;
     if ( tempAfterEventArgs != null )
     {
         UpdatedZEventArgs eventArgs = new UpdatedZEventArgs( z, gameEntity );
         tempAfterEventArgs( this, eventArgs );
     }
 }