public void UpdatedZEventArgsConstructorTest() { float z = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatedZEventArgs target = new UpdatedZEventArgs( z, gameEntity ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void OldZTest() { float z = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatedZEventArgs target = new UpdatedZEventArgs( z, gameEntity ); // TODO: 初始化为适当的值 float actual; actual = target.OldZ; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal void OnUpdatedZ(float z, WorldEntity gameEntity) { EventHandler <UpdatedZEventArgs> tempAfterEventArgs = m_EventUpdatedZ; if (tempAfterEventArgs != null) { UpdatedZEventArgs eventArgs = new UpdatedZEventArgs(z, gameEntity); tempAfterEventArgs(this, eventArgs); } }
/// <summary> /// /// </summary> internal void OnUpdatedZ( float z, WorldEntity gameEntity ) { EventHandler<UpdatedZEventArgs> tempAfterEventArgs = m_EventUpdatedZ; if ( tempAfterEventArgs != null ) { UpdatedZEventArgs eventArgs = new UpdatedZEventArgs( z, gameEntity ); tempAfterEventArgs( this, eventArgs ); } }